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dreadreddragon

31
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A member registered Apr 01, 2021 · View creator page →

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I love the designs and descriptions of the different species! I only wish it were real so we could see more plant and mushroom species in sci-fi.

What a compelling ARG wrapped in a fake TTRPG! A fake book filled with spite and justice that feels so real!

This is amazing! The artwork all feels so uniquely tied to the setting, and the CRT effect adds to that feeling of the work belonging to a much larger game scene!

The artwork is so well done! I love how it looks like a scan of a real older book.

What a cool idea! Listening to the EP while reading filled me with a sense of calm and tranquility that really felt different, yet tied to the experience of playing a tabletop game with friends.

This is so well made!! The artwork is fantastic and mysterious, and it feels just close enough to a real game that I'd love to play it!

This is really well designed! I also love how the victory points don't go over 69 because why would they xD

The ultimate liminal space! You can't even get in!

What an awesome concept! It would be funny to imagine that everyone owns a midenahedron but can never find it because it slipped under the couch and never stopped rolling.

May the potato forgive my stubborn ways and embrace me in the soil.

It was an awesome experience! Thanks so much for hosting!

Having the text be technically readable (so long as you contend with the potato's vile interference) is a brilliant design choice. It's easy to give up when something is impossible, but when you're actively fighting a demon tater, anything is possible.

Never before have I experienced such a sesquipedalian RPG book! The FBI agent watching my browsing history must be so confused by now.

This is a really sweet concept!

I love the artwork! And the "game" mechanics and dice rolls feel just legible enough to add another layer of eldritch horror. Plus I love how the front and back covers are placed so that they can be used like a real book! Well done!

   

(awesome idea!)

For real though, love the art style!

I remember this game! I tried to use it while on a real date, but things got weird when I started eating a crepe 10 minutes into our skydiving adventure.

I love the pixel art and use of color!

I love the aesthetic and presentation here! This would make for a great game or even just a good writing prompt.

Great layout and artwork!

There's an Akira Kurosawa quote about the concept of 'Ma', or moments of quiet that emphasize great violence. He said it about the film Seven Samurai, and Brennan Lee Mulligan rephrased it about GMing. "If I don't let you watch the rain fall on this peaceful village, how will you know what violence is?"

This feels like a scenario dedicated to 'Ma' and I LOVE IT.

The tying your sheet together with string is such a cool idea! I love the alchemical symbolism and how it feels like one part game and one part actual ritual.

This is an awesome concept! If I saw this at my local library I'd want to pick it up and start fighting aliens with my friends right away. Great job!

This looks professionally made! I got roped in until I realized it was just a cover, but it's amazing nonetheless.

The art style is very unique, and I chuckle whenever I see a reference to "chess pieces" in your other works. Great job!

This was a fun and relatable read! It feels like an actual review that makes me wish such a complicated and confusing game existed.

I just want to say thanks! This was the first Game Jam I've ever taken part in, and I love seeing all the amazing ideas people can come up with! This has inspired me to get out there and make stuff, and I hope it does the same for other people too.

Hosted a tutorial game at the 2024 AnthroExpo convention, played with 8 people, and had a blast! I gave a quick overview of the rules and then we played a short game.

 The rules make for some fast and fun gameplay with room to experiment! It was fun to watch all of the players build their ship together and come up with crazy ideas to solve the Koboldashi Maru scenario I created. Combat and health statuses aren't overly complicated, and the different room abilities can be pretty fun. Some rooms are more useful than others, but I guess that depends on the kind of space adventure you go on.

The hard part was making opposition to the players. The stats aren't super hard to keep track of, but making an entire ship with an opposing crew means that the PCs take their turns and then the Gamemaster takes the same number of turns while they watch. Taking away jobs from the enemy crew makes fights a bit too easy, but tracking each job and location on the enemy ship is a real slowdown. But that's one of the limits of one-page RPGs, so I'm not too bothered.

The page itself is well-condensed, but sometimes it's hard to find where different abilities and rules are actually used (like the different actions in combat, or weapon systems)

Overall, a super fun one-page RPG that I'm excited to run again and again!

Thanks for the reply!

This game looks awesome! I'm planning to run it soon and I had a few questions, in case I need to explain stuff to more people.

  1. How does Braverism determine the turn order? How do you determine when the ship automatically attacks?
  2. How low do dice pools go? (ex. a kobold with speedery 1 that's Wounded would have -2 dice rolled)
  3. Does the Machine Shop extinguish fires when it fixes an inoperable room?
  4. Does a Pilot's Evasive Action cause an attack to miss the ship entirely on a complete success? Or just hit another ship if there is one?

I'm looking forward to playing!