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This game looks awesome! I'm planning to run it soon and I had a few questions, in case I need to explain stuff to more people.

  1. How does Braverism determine the turn order? How do you determine when the ship automatically attacks?
  2. How low do dice pools go? (ex. a kobold with speedery 1 that's Wounded would have -2 dice rolled)
  3. Does the Machine Shop extinguish fires when it fixes an inoperable room?
  4. Does a Pilot's Evasive Action cause an attack to miss the ship entirely on a complete success? Or just hit another ship if there is one?

I'm looking forward to playing!

Sorry for the delay in answering! 

1. At the start of a combat, have everyone roll it, and go from highest to lowest. If the ship is taking actions, it is either in conjunction with the Kobold at the station or, if there is nobody, in conjunction with the Captain's turn. 

2. There is always a minimum of 1 die for a roll; lucky them!

3. Yes, though there are other ways to extinguish a fire, including manual intervention or venting the atmosphere to the vacuum of space.

4. In the event there is no other ship or other target, yes, you can have the attack against the ship simply miss. 

Thanks for the reply!