Fun game. Frustrating, but funny.
Draw Flesh Games
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Yes, after our holiday (we work in a team, but currently the other half is working on updates, while I am actually on holiday).
The new version is something that Rick ran into several times now and we discussed (eventhough holiday and stuff :( ) that it would make sense. He is still editing, so there will be some small updates to it.
The screen editing, will be a joined effort between me and Rick, because I am more the expert in actually doing the code for parsing that. So, that and NVL will in the 3.0 version....which will have a lot of stuff in that....never mind :D
I haven't even finished the part up to here yet (I think, I'm still at the high school after the Grendel attack). I have to say: I LOVE THIS GAME. It is more than YAHVN (Yet Another Harem Visual Novel). You managed to hit the sweet spot with both the character growth, interaction and ...yes, adult scenes...which clearly have more impact on the game than you (as a player) think at first (not just relation wise).
This looks very interesting, though the installer tells me that it is an unsigned executable, meaning Windows doesn't like to install it. Can you fix that? Using InnoSetup for instance?
Also, as it stands your application (built with AI) has some major flaws (Locations for instance). The UI is far from intuitive for now. It has very good ideas behind it, especially as you are a Ren'Py developer, but it is having some drawbacks in the flow (or lack thereof).
With the above critique, do build on, it is a good tool idea.
Hi, thank you. We keep developing the tool, so hopefully more useful options will be in it in the future (NVL for one, which isn't used by many, but still). My colleague also has set on the backlog to look if we can make a 'demo' version (I didn't think of it while building the tool obviously :D ). Perhaps there will be a sales moment again in the near future that helps.
Yes, that is actually what we thought too. I also put my images in subdirectories. I wouldn't want them to end up in one big pile. So we had the: best scenario: drag and drop accepts directories, worst: You need to place the files by yourself in directories.
We won, as it works (Rick didn't have to do much). It is in. Found one small parse issue, that we are now trying to fix (got it by importing a piece of your code actually). I am currently running through the parser to find all points of contact and fix it. Doesn't seem to touch much...but after being nearly killed for doing a merge Thursday morning that made a big issue....I double double check...that is what you get when you suddenly work with more than one person on your pet project.
All I can say is that some parts could be better adjusted to follow the 'past' and 'present' time, text wise. I suggest, keep it in the 'present' tense everywhere, not talking/thinking narrating in 'past' tense all of a sudden. It isn't that often, but it seems after some 'release' to be the case. For the rest, it is awesome. Slow burn, but a good setup and tremendous build up of characters.
Okay, we have been running around with the code and had to roll back a bit, but we now have considered being able to upload folders in the gallery (drag and drop is what we aim for). Would that be welcome? Or do you think it would make more sense to simply place the images in the folder, index them in the registry and then use them in the gallery? Rick says it doesn't matter anymore, it is in, also put a frigging piece of code to test for video and play them....and in the process also updated the menubackground (that he did before, but now it is connected to the gallery).

I haven't gotten around playing your game yet, but I think the visuals have a authenticity to it and I am sure to see to donate after I played a piece (I always do, as I know how much work it is as a developer to create stories that actually 'stick'). Keep it up! And thanks for the idea about the gallery, Rick is pretty excited :D. Showing it isn't the big deal, connecting the handlers and getting the right info when exporting is a bit of a drag, he says.
Hi, thanks for the interest and I get your point. We are still working out some additional things (I myself have something similar to you, but then in sense of dialog. I have the story and I want that to be on the side so I can quickly copy and paste them in). One of the things we are currently setting up is to make the tool accept image drops, so you can simply drop the image on the scene node and it is there, which should already improve the workflow. The 'gallery' style you propose is an interesting one. I will talk with my co-dev on the option, because I set some rules for the releases up to 3.0 (preventing scope/feature creeps). If it falls within reason, we will try to create an option for it, but it will be somewhere around 2.5, because we are already testing 2.3.x.
I will update the comment near the end of the week, as our dev-talks are Wednesday afternoon/evening.
We are really welcoming these ideas. There are limits on what we will do to the tool, but if it helps in the way the tool is proposed to improve workflow, we take it under consideration.
You can check out https://drawfleshgames.itch.io/renpy-visual-editor (which does get updates).
Absolutely. The problem here is phrasing in legal terms and negotiations. I hope they will find a way to appease the audience AND Visa?MC and whatnot, because I think it doesn't make sense to cut out what, 40% of your platform? (not income, but game availability).
For many game devs it isn't worth the hassle, as they make more money off Steam. Even Playstation store is now allowing any ffing small game where 'sex sells', so for itch to budge, is very unlikely.
This is incorrect. Please inform your readers that itch has currently de-indexed adult games due to an issue that fans created about a specific game in this genre, that caused payment processors to withdraw their access for itch. That means ALL of itch game publishers would be immediately affected by this. This way, they can see what might be a good solution against this 'concern' of payment processors (who likely don't worry about onlyfans and pornhub that much when the money being raked in is big).
Oh, and official communication from Itch: https://itch.io/updates/update-on-nsfw-conten
Agreed....though to be fair....if you take all AVN creators, there is like ...15% actual individual 'artistic' developers, the rest is just playing with Ren'py and creating lewd images with HS or DAZ. Of the 15% only 30%-40% is using animations, the rest is using stills, and of those many still manage with DAZ dformer/smoothing tool or mesh grabber. I mean: Summer Scent, Bad Memories, Desert Stalker, Projekt:Passion, Jury are in their own right. Then there are more top level, who have strong stories, but the game isn't a piece of art in total (story, graphics, immersiveness). Can you imagine I have only three of the above, that make me choke up during play (okay, I'm a 50+ guy that has a lot of life experience). Summer Scent wouldn't do that if the immersiveness was low. Do you need realistic soft body physics? I'm not sure, but I agree that it all looks ('feels') just that bit more realistic. But is the learning curve for Blender worth it? I don't know. I have worked with both, but still haven't been able to do too much interesting with it (exporting model, making it a 'mesh' to drop on the floor with dforce).
I will be honest, I didn't expect a lot as there has been an overload of Honey Select games coming out these days. With various quality.
But to be even more honest, your game surprised me a lot. Though the basic premise is somewhere between Eternum and My new memories, the way you have created it and develop the characters, is very good. I really love it.
https://drawfleshgames.itch.io/a-shards-tale is finally taking of.
It is a story that quickly evolves into an epic quest. And there is plenty of soul searching for the player. Can you undo the past? Can you forfeit the future?


