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Draknek & Friends

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A member registered Jan 30, 2014 · View creator page →

Creator of

Recent community posts

Thanks! Yes, that's an unintended solution - I've pushed a fix now.

Some levels were adjusted to prevent unintended solutions, including this one.

Thanks for the very kind words! I'm glad you enjoyed the game :)

I've tried to make the different layers more distinct from each other now, maybe that will help or maybe it's an unsolvable problem.

Thanks for the feedback! I've tried to make the different layers more distinct from each other now, maybe that will help or maybe it's an unsolvable problem.

I've also amended level C2 to remove that unintended solution.

Thanks! This should be fixed now.

This is intentional, there are bugs if you try to push slimes against the level boundary but because of puzzlescript limitations it's awkward to detect if that's happening. So instead I prevent you ever getting a slime next to the level boundary.

Hopefully it's not too confusing! It's not really the cleanest solution but I hoped it wouldn't be very obvious.

I'm struggling with the same level! The level layout suggests to me that there must be some way of hfvat n gryrcbegre gb erfphr gjb pengrf abg bar, but that doesn't seem at all possible...

Very nice! Personally I think I would have cut the final level and ended on the penultimate one though - I like that ending more :)

Vs lbh xabj nyy gur nafjref gura lbh pna qrgrezvar gur cnffpbqr. Vs rvgure bs uvagf 2 be 3 ner "ab", gur nafjref gb gur uvagf jbhyq abg havdhryl pbafgenva gur ynfg qvtvg, naq gurer jbhyq or zhygvcyr cbffvoyr fbyhgvbaf.

Xabjvat gung gurer'f ab erqhaqnag dhrfgvbaf yrgf lbh nccyl fbzr vagrerfgvat ybtvp jvgu ubj dhrfgvbaf 1 & 4 nssrpg rnpu bgure - vg'f abg erdhverq gb fbyir ohg vg'f zber fngvfslvat.

Originally I wanted the puzzle to be heavier on that kind of logic, but I couldn't find a set of questions that worked well.

There's no download link! The description is the game.

I can't reproduce this. Can you post a screenshot?

https://draknek.itch.io/sokobond

https://draknek.itch.io/a-good-snowman

https://draknek.itch.io/cosmic-express

Weird, how did that happen. Thanks both!

(1 edit)

https://draknek.itch.io/sokobond

https://draknek.itch.io/a-good-snowman

https://draknek.itch.io/cosmic-express

Well executed game!

Bug: on the congrats screen, if you go off the left edge of the screen, you can't come back on but also the credits don't trigger.

This happened to me too. I worked out that while clicking with the mouse doesn't do anything, my laptop's touchscreen does work! So I think the problem might be that touch input is overriding mouse input?

My log file looks the same as above:

Initialize engine version: 2018.1.6f1 (57cc34175ccf)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: Intel(R) HD Graphics Family (ID=0xa16)
    Vendor:   (null)
    VRAM:     1114 MB
    Driver:   20.19.15.4642
Begin MonoManager ReloadAssembly
- Completed reload, in  0.059 seconds
<ri> Initializing input.
<ri> Input initialized.
<ri> Initialized touch support.
The referenced script (SwitchPlatformController) on this Behaviour is missing!
 
(Filename:  Line: 1576)
The referenced script on this Behaviour (Game Object 'Switch') is missing!
 
(Filename:  Line: 1789)
UnloadTime: 0.625192 ms
Fallback handler could not load library C:/Users/Alan/AppData/Roaming/itch/apps/No Longer Home Friary Road/Friary Road_Data/Mono/data-1050C020.dll
Fallback handler could not load library C:/Users/Alan/AppData/Roaming/itch/apps/No Longer Home Friary Road/Friary Road_Data/Mono/data-105035C0.dll
Fallback handler could not load library C:/Users/Alan/AppData/Roaming/itch/apps/No Longer Home Friary Road/Friary Road_Data/Mono/data-0D27E020.dll
Searching for compatible XInput library...
Found Xinput1_4.dll.
Setting up 2 worker threads for Enlighten.
  Thread -> id: 1ec0 -> priority: 1 
  Thread -> id: 1b78 -> priority: 1 
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.704624 ms
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 3573.
Total: 27.871266 ms (FindLiveObjects: 1.667179 ms CreateObjectMapping: 0.129411 ms MarkObjects: 26.030942 ms  DeleteObjects: 0.043285 ms)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 9.040523 ms
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 3589.
Total: 22.489078 ms (FindLiveObjects: 0.705516 ms CreateObjectMapping: 0.102636 ms MarkObjects: 21.644331 ms  DeleteObjects: 0.035699 ms)</ri></ri></ri>