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Draknek & Friends

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A member registered Jan 30, 2014 · View creator page →

Creator of

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You're right, apologies about this! This is on my todo list to fix, but it's a bit more awkward to prevent than some of the others.

Unfortunately yes, sorry!

Yes I think so. Thanks!

You're pretty close to the end here! You don't need to rescue the orange key.

Ah yeah, this looks like a bad checkpoint. Sorry!

That doesn't look intended! If you can provide a screenshot or video of how you did it that'd be appreciated.

We did actually start development on a new game today! But not this one ;)

Looks like you're making good progress!

You're right about the next step!

Sorry! Please share a screenshot of any bad checkpoint state, we're updating the game to try to patch all of these out.

Yes, this looks like a bad checkpoint, thanks so much for reporting!

Ah sorry! You've done something here that we didn't plan for. Just pushed a level design fix, or you can undo past the checkpoint but it may not be obvious how far back you have to go.

You did indeed have to put the green key there earlier.

Congrats! :) I'm curious how long it took you, if you have an idea.

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This is intended behaviour (the red room has been closed, so you're stranded), but I'm not surprised it feels like a bug! It's very abrupt...

I've added a list of controls to the description. It's just arrow keys to move + undo + reset!

Sorry, there was a bug where the red room could generate a bad checkpoint. Should be fixed now!

Hey, I'm interested in chatting to you - if you see this message can you reach out at hello@draknek.org? Thanks!

Hi, unfortunately I think iPhone 6s is too old to be supported by the game engine we're using. We will likely have to mark it as unsupported in the next update. Sorry!

Hi, do you have an AMD graphics card? If so, you probably need to update your graphics drivers.

If that doesn't resolve the issue, please send me an email at hello@draknek.org with screenshots or a video. Thanks!

In terms of gameplay, it's a list of positions, each a grid space apart. When you try to move, they are moved one at a time starting from the one closest to the player - if they try to move into an obstacle they get moved to another tile instead, which changes the direction the later sections will try to move. If there's still a collision after all of that then the entire move should be disallowed.

I can't comment on the graphical side of it.

Hi, sorry you're having this issue! We haven't heard of that happening to anyone else. Please email hello@draknek.org and let us know what OS you're using, and we'll investigate further.

Hi, I'm afraid so! Sorry.

Currently just itch + Steam planned. Elsewhere TBD.

Hi James, it does have a dark mode option! Most footage just uses the default setting.

Thanks! Yes, that's an unintended solution - I've pushed a fix now.

Some levels were adjusted to prevent unintended solutions, including this one.

Thanks for the very kind words! I'm glad you enjoyed the game :)

I've tried to make the different layers more distinct from each other now, maybe that will help or maybe it's an unsolvable problem.

Thanks for the feedback! I've tried to make the different layers more distinct from each other now, maybe that will help or maybe it's an unsolvable problem.

I've also amended level C2 to remove that unintended solution.

Thanks! This should be fixed now.

This is intentional, there are bugs if you try to push slimes against the level boundary but because of puzzlescript limitations it's awkward to detect if that's happening. So instead I prevent you ever getting a slime next to the level boundary.

Hopefully it's not too confusing! It's not really the cleanest solution but I hoped it wouldn't be very obvious.

I'm struggling with the same level! The level layout suggests to me that there must be some way of hfvat n gryrcbegre gb erfphr gjb pengrf abg bar, but that doesn't seem at all possible...

Very nice! Personally I think I would have cut the final level and ended on the penultimate one though - I like that ending more :)

Vs lbh xabj nyy gur nafjref gura lbh pna qrgrezvar gur cnffpbqr. Vs rvgure bs uvagf 2 be 3 ner "ab", gur nafjref gb gur uvagf jbhyq abg havdhryl pbafgenva gur ynfg qvtvg, naq gurer jbhyq or zhygvcyr cbffvoyr fbyhgvbaf.

Xabjvat gung gurer'f ab erqhaqnag dhrfgvbaf yrgf lbh nccyl fbzr vagrerfgvat ybtvp jvgu ubj dhrfgvbaf 1 & 4 nssrpg rnpu bgure - vg'f abg erdhverq gb fbyir ohg vg'f zber fngvfslvat.

Originally I wanted the puzzle to be heavier on that kind of logic, but I couldn't find a set of questions that worked well.

There's no download link! The description is the game.

I can't reproduce this. Can you post a screenshot?

https://draknek.itch.io/sokobond

https://draknek.itch.io/a-good-snowman

https://draknek.itch.io/cosmic-express

Weird, how did that happen. Thanks both!

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https://draknek.itch.io/sokobond

https://draknek.itch.io/a-good-snowman

https://draknek.itch.io/cosmic-express

Well executed game!

Bug: on the congrats screen, if you go off the left edge of the screen, you can't come back on but also the credits don't trigger.