Thanks! Yes, that's an unintended solution - I've pushed a fix now.
Draknek & Friends
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This is intentional, there are bugs if you try to push slimes against the level boundary but because of puzzlescript limitations it's awkward to detect if that's happening. So instead I prevent you ever getting a slime next to the level boundary.
Hopefully it's not too confusing! It's not really the cleanest solution but I hoped it wouldn't be very obvious.
Xabjvat gung gurer'f ab erqhaqnag dhrfgvbaf yrgf lbh nccyl fbzr vagrerfgvat ybtvp jvgu ubj dhrfgvbaf 1 & 4 nssrpg rnpu bgure - vg'f abg erdhverq gb fbyir ohg vg'f zber fngvfslvat.
Originally I wanted the puzzle to be heavier on that kind of logic, but I couldn't find a set of questions that worked well.
This happened to me too. I worked out that while clicking with the mouse doesn't do anything, my laptop's touchscreen does work! So I think the problem might be that touch input is overriding mouse input?
My log file looks the same as above:
Initialize engine version: 2018.1.6f1 (57cc34175ccf) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: Intel(R) HD Graphics Family (ID=0xa16) Vendor: (null) VRAM: 1114 MB Driver: 20.19.15.4642 Begin MonoManager ReloadAssembly - Completed reload, in 0.059 seconds <ri> Initializing input. <ri> Input initialized. <ri> Initialized touch support. The referenced script (SwitchPlatformController) on this Behaviour is missing! (Filename: Line: 1576) The referenced script on this Behaviour (Game Object 'Switch') is missing! (Filename: Line: 1789) UnloadTime: 0.625192 ms Fallback handler could not load library C:/Users/Alan/AppData/Roaming/itch/apps/No Longer Home Friary Road/Friary Road_Data/Mono/data-1050C020.dll Fallback handler could not load library C:/Users/Alan/AppData/Roaming/itch/apps/No Longer Home Friary Road/Friary Road_Data/Mono/data-105035C0.dll Fallback handler could not load library C:/Users/Alan/AppData/Roaming/itch/apps/No Longer Home Friary Road/Friary Road_Data/Mono/data-0D27E020.dll Searching for compatible XInput library... Found Xinput1_4.dll. Setting up 2 worker threads for Enlighten. Thread -> id: 1ec0 -> priority: 1 Thread -> id: 1b78 -> priority: 1 Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.704624 ms Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 3573. Total: 27.871266 ms (FindLiveObjects: 1.667179 ms CreateObjectMapping: 0.129411 ms MarkObjects: 26.030942 ms DeleteObjects: 0.043285 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 9.040523 ms Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 3589. Total: 22.489078 ms (FindLiveObjects: 0.705516 ms CreateObjectMapping: 0.102636 ms MarkObjects: 21.644331 ms DeleteObjects: 0.035699 ms)</ri></ri></ri>