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DRAKETTRPG

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A member registered 29 days ago · View creator page →

Creator of

Recent community posts

v1.1 now live.

- Redesigned art for greater consistency.

- Lore expansion, both through narrative and new zombie types to better reflect the developing symptoms of the virus.

A very unsettling read, which I feel it is exactly what it is supposed to be! Highlights for me were:

- The integration of real world ideas, such as the Four Humours

- The lore pages towards the end. The world of Rot feels very developed and helps play to feel grounded, rather than playing in a vacuum.

- The use of playing cards as a resolution mechanic. Makes a nice change for dice and keep everything streamlined.

- The gradual loss of body parts was reflected well in a range of mechanical changes to play, which made each choice on the 'Table of Loss' feel more impactful.

-  The concept of shopping being integrated with sleep, with the merchant visiting you in your dreams. A very nice touch.

Many thanks for all of the feedback so far. It is gratefully received and hugely helpful. I've updated the file if you are interested with some slightly expanded lore to lean more into the horror element, edited some visuals to create a greater level of consistency and expanded the range of enemies players will encounter to better reflect the spread of the virus through the body (and giving those player greater variety and choice). There will only be one final update, with v1.2 having a complete set of Road Trip locations.

Updated version on the way soon:

-Redesigned Attribute icons to better fit the theme

-More Road Trip locations and new rules for travelling by car

-Road Trio map for solo play

-Expanded lore and setting