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DragonFox

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A member registered Jul 13, 2024 · View creator page →

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(2 edits)

Hi! Wanna have fun and make something extremely professional, emotionally mature, and not silly at all?

Great. Join our massive studio, currently consisting of: Me, myself, and I.

I’m a Godot developer and I usually finish small jam games solo. This time I’d like to team up with a pixel artist so the game can have stronger visual charm and faster feedback. You can see my previous solo chaos here:
https://dragonfox22.itch.io/

For this upcoming jam, I’d love to collab with pixel artist so we can have a short feedback loop, more fun, and fewer moments of me staring at a sprite wondering why it looks like a potato wearing shoes.

The game idea I currently have in mind is a 2D platformer focused on smooth main-character controls. Vibe-wise: probably humor, parody, meme energy, and a little “what did we just create?” feeling. Think something in the spiritual neighborhood of Cheetahmen-level nonsense, but hopefully with better controls.

Looking for:

Pixel artist — game cover, characters, enemies, tiles, goofy visual charm.

I’m learning Aseprite too and will also contribute, so no pressure to carry the entire visual universe on your heroic pixel shoulders.

The main goal is to make something dumb, funny, playable, and secretly kind of good.

My discord :__rainbow

As for the first time drawing your own visuals, this result is amazing!

Oh, I've heard about it several times, will give it a try in my next game, thank you bro *brofist*

Hehe, thank you, though enemies are indeed too small, I will fix this in my next game ; ]

Small particles falling down of fossil are so satisfying <3
Scored 154.54 on a touchpad xD

Thanks iOnlyGhost!
Good luck with Life n Dinos, that's cool that you're going to proceed improving your jam project even beyond the jam!

I've beaten your game, yay!
It was hard, but the game is so cool!

Not much of dinos or budgeting, but as puzzle platformer with content art style that's super cool!
Nice puzzle ideas, many 'aha!' moments.

Nice MC sprite, good job on it!

"This is my first time making a game without using assets or code made by others" - congratulations, you did it really well bro!

What drawing tool have you used? I used GIMP and the way that there in order to move a selection it can be done only by Ctrl+Alt and with no use of 'selection' tool has driven me mad during this jam >:{

Great game! I laughed when fence became broken and incidents start to happen, those sounds of screaming people in chipmunk style.

Solid work for 3 days, and budget limitation corresponds perfectly.

Wow bro, you're a cool writer, nice interactive storytelling, is English your first language? ; ]

Overall I had fun playing it, the game has its atmosphere  and charm.

I would suggest to have some funny mini-games included, but not for the 3-day long jam for sure.

Good use of tileset, good level random re-generation, and everything visually is in the same style.
Just when I played it first time, most of the dinos happen to spawn on the separate shore of the river, with no possibility to cross the river.

The second time RNG was better and I managed to win the game, good job overall.

I like small angry face of MC when you press down, really suitable for rock style game scene.

Thank you! ^.^

Thank you!

Thanks ^^

Thanks for your feedback Murkling!

Agree with you about size of the enemies, and regarding unable to teleport - when you ran out of dino money, you can wait for 10 seconds to get free 2 money, and then shoot some enemies to get 5 and then teleport, which costs 5 money.

Thanks, I guess I need to learn more GIMP to create original non-AI art ; ]

Reminds me Crimsonland. Nice job, well done!

I wish viewport was bigger, and sprites were bigger too.

I like big spaces around with nice buildings. And waves, feels like surfing, woo!

Overall cool game, downside is when you hit the wall, you are kind of stuck and the only option is to press R — that feeling of being stuck near the wall, even at a tiny speed, is sluggishly.

I like your comments in code, predelno prosto i yasno vse, kratkost sestra talanta)

Nice concept to reward player by activity - the more player did actions, the bigger reward with points.

Downsides are it's not intuitive how to play and as some commentator below already said — game does not provide feedback to player whether he did something right or found some combo secret (except at the end of each round).

Thanks

There are few reasons why it may happen (AI answer):

  1. You're not actually running it from itch page
    A lot of people download the HTML build and double-click index.html (file://) or run it from some random place. That cannot send the required headers → boom, this exact error. 

  2. In-app / embedded browser weirdness
    If he opened it inside Discord/Reddit/itch desktop app/in-app browser, those environments sometimes don’t apply/allow the isolation correctly, even though “normal Chrome/Firefox tab” works.

  3. Privacy tools / corporate network stripping headers
    Some extensions (ad blockers, privacy script injectors) or corporate proxies can break cross-origin isolation by altering requests/headers or injecting scripts.

  4. Browser/version mismatch (often Safari/iOS or outdated browsers)
    Cross-origin isolation + SharedArrayBuffer support isn’t uniformly reliable everywhere; older Safari/iOS setups are common pain points.

Try these:

  • “Please open the game directly on itch in a normal desktop browser tab (latest Chrome/Firefox/Edge), not inside Discord/itch app.”

  • “Try Incognito with extensions disabled.”

  • “Make sure you didn’t download the HTML and open index.html locally.”

  • “Tell me your browser + version + OS (and whether you opened it inside an app).”

Thank you.

Thank you for your kind words! Your remark about spamming wave is valid, it is my first game in Godot, so indeed there's a lot of space for improvements : ]

Haha, I haven't seen that background texture bug, you're good at QA! ; ]

It's AI generated, initial ship was a triangle, I thought this image would do better : D
Sadly, I could not find time to draw something myself, I was focused on learning game engine.

(1 edit)

Thanks, maybe after the jam I will enhance/optimize this game.

Thank you! Yep, scope is small, since I've recently switched to Godot and wanted to practice it's VFX using shaders and noise textures. Agree with your suggestion, however I'm not sure whether jam participants are allowed to edit their games after submitting.

Hi 1gil, I might be a good fit for your project, but I need more details about you and your team, will contact you in discord.

This is my favorite game on itch.io <3
It brings me back to childhood!


Wow, to have such an idea to appear in your head, you need to be a good person I guess, thanks for this game bro!

I've reviewed so far around 10 game submissions and this is my favorite one! Really cute and feels so good to play!
I feel like I'm back to my childhood, when life was so much simpler, heh.
Have you created it in a really good mood or what's the secret ingredient of such inspiration?^^

Thanks^^

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Sounds fun to me, and I like your task-based modules approach.
Sadly neither itch.io does support DMs, nor discord allows reaching you by Id only.
Can you reach me in discord instead? My username: [removed to prevent bots scrubbing]

Hey bro, I like this, looks lovely! Want to join and offer any kind of help with programming part. Will contact you in discord as well.