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Dragon in a Hat

11
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5
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A member registered Oct 31, 2024 · View creator page →

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Very cool puzzles! They all felt well designed to me. I was able to figure out what was going on mechanically pretty quickly each time, and then could focus on solving it. The graphics are simple, but one benefit of that is there's great visual clarity, which makes it easy to tell what exactly is happening.

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Carbonated love makes all driving better!
I didn't actually realize I could drift on my first playthrough, and won anyway. I then tried to play again while using the drift button and constantly flew off the course, so I think it would be nice if the course and physics were more suited to using drifting to get max speed

Really impressive amount of content, especially for a solo dev! The art is really charming and the games were fun. The bau bau one got a smile out of me every time it came up. 

I did think the ame bee one was broken until my third time doing it though, since you have to hold for a while before anything happens

I found the very first jump to be the hardest one, since it's tricky to place blocks side by side and the water rises so quickly. An extra 5-10 second delay on the water rising would help a lot I think, to give time to figure out placing the side by side blocks.

I like the fact that the gameplay involves having to multi-task, it captures that feeling of rushing trying to meet a deadline while desperately juggling multiple things lol
The art and music are cute!

Amazing, actually insane that this was made in only 2 weeks! Everything is super polished

There's quite a lot in this game! Extensive skill tree, multiple levels, multiple enemies.

I ended up not being able to see as much of it as I'd like though, since so many rounds were required to make real progress. I feel like the game would benefit a lot from either faster move speed on calli, a longer round timer, or both. In a lot of cases I only had time to kill 2-3 enemies before I needed to go to a portal to end the round, at which point I'd just start another round immediately since 2-3 enemies didn't give me enough resources to buy any upgrades. This messed with the flow of gameplay since I was having to go back to the menu and start again instead of being able to keep playing till I had a good number of items to spend.

I am! I sent you a DM

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The art and ambience are stunning! I can really tell a ton of creativity and artistic skill went into this. 

I did also end up with the wrench softlock though, and only knew to restart after reading Jyunaut's comment. Additionally, I'm having an issue with the key where I'm unable to tell if I'm doing something wrong, or if there's an issue with my browser that's preventing it from working.
Edit: I was able to complete it! The issue was actually my lack of patience on one screen, not a browser issue. Overall, easy top marks for both ambience and innovation!

Very nice art and polish!

Interesting, I am unable to summon extra units beyond the summon point limit in the web version. What browser are you using?
Also, you  can move summons by unsummoning them and resummoning them, though it's not the most intuitive way of doing it I'll admit