Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+3)

There's quite a lot in this game! Extensive skill tree, multiple levels, multiple enemies.

I ended up not being able to see as much of it as I'd like though, since so many rounds were required to make real progress. I feel like the game would benefit a lot from either faster move speed on calli, a longer round timer, or both. In a lot of cases I only had time to kill 2-3 enemies before I needed to go to a portal to end the round, at which point I'd just start another round immediately since 2-3 enemies didn't give me enough resources to buy any upgrades. This messed with the flow of gameplay since I was having to go back to the menu and start again instead of being able to keep playing till I had a good number of items to spend.

Thanks for checking it out!

In playtesting, I did feel like it took a little too long to gather the souls for the final upgrades, since you're not always guaranteed to have them spawn...
I can tweak the numbers to lower it a bit more
The top branch of the tree focuses on increasing time, both base time, and giving a chance to grant some time on kills. Did you happen to grab any of those? Just curious as to what a regular player would prioritize over me as a developer

Regardless, thank you for taking the time to play and leaving some feedback!