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Dragomok

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A member registered Mar 07, 2023 · View creator page →

Recent community posts

I have really enjoyed that when the traditional ROT13(“nyy qbbef ner gur jebat pubvpr”) section pops up, the twist is that ROT13(nyy qbbef ner grpuavpnyyl pbeerpg, fvapr gurl yrnq lbh onpx gb Ebbz Bar).

I’m ashamed that I ever doubted you, Observers! T_T

10/10, perfect, no notes.

Truly, a diamond in the rough. You’re 90% of the way to a great game already. Such tension with such simple idea and such simple controls!

The obvious point of improvement is adding feedback on failure. Right now ascending on an unsafe floor results in a “Wait, what?” moment - it seems quite important to inform the player on what they missed.

Understandably, the ending is anticlimactic, but the core idea is intriguing.

The obvious criticisms are that it’s hard to tell at a glance: A) whether the tiles at the edge of the board loop or not, and B) how much time a tile with an item on it has left.