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Truly, a diamond in the rough. You’re 90% of the way to a great game already. Such tension with such simple idea and such simple controls!

The obvious point of improvement is adding feedback on failure. Right now ascending on an unsafe floor results in a “Wait, what?” moment - it seems quite important to inform the player on what they missed.

(+1)

Thanks for your feedback, I’ll improve this in the next update. I hope you’ll keep supporting the game when part 2 comes out.