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draggmaste

24
Posts
7
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8
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A member registered Jun 10, 2021 · View creator page →

Creator of

Recent community posts

Thank you!

Man I love the look and sound of this game. I also like the idea, I only wish I had a bit more time to get used to the controls and doing some simple orders first, before adding more complexity. It became overwhelming pretty fast.

I love that the controls are just unintuitive enough that it becomes a challenge. I found myself clicking in a direction when stressed forgetting that it takes me all the way to the side. I mean this in a good way btw!

The controls did not feel intuitive. I tested every random button until I shrunk. As far as I could tell the level seemed to loop? I don't know if I did it right. The crunchy pixelation and color scheme was nice tho!

Unfortunately I can't seem to open the game :/

Thank you <3

I couldn't really do anything... The box wouldn't be picked up. Smooth sax tho!

Very tricky to adjust to avoiding something, but then having to have it help you. Very cool!

Clean design! Love it

Super funny! Very curious if it's random or how you made it? It asked me to do a golf club two times, I made them extremely similar, and once i got 96% and the other 0% x)

Great comedic timing xD Had a very good chuckle

Super fun! And a creative take on the theme! I liked the difficulty curve! The sheep got stuck in the fence a bit too much maybe, but other than that, good job!

Love the style! Game was oozing of it

Very cool Idea! :D I didn't manage to finish however, because when I use my right mouse in certain ways, my browser kept tossing me to the last page. Going trough the dialogue to many times became a big hurdle. However, very interesting idea, and if you had more than a jam to develop it further, it would be cool to see what kind of design decisions could be made to make the player able to learn the game more by them selves. I understand that when making something more unique, it's hard to know the right steps to teach the player without telling, so no grudges. At least you made it in to a story to make it more involved. Good job!

aaaah I see :P Love the style to btw

So enjoyable! it feels good, don't get me wrong it feel clunky :,) But in the way you would think it feels to get a cat to do what you want. I think I had this bug where the cat just dies randomly when I point downward however. But good job!

Thank you :D

Wow! Thank you so much! :O

I found myself playing again and again, big arcade vibe here! I think I suck though! But a great simple solution!

Fun concept! The jump was a bit to quick, maybe this is on purpose, but I found myself fighting with the jump then anything else. If the jump was better I would see myself enjoying this game a lot more. 

Thanks for the feedback! There are pickups, but maybe not obvious enough/enough variations. The original idea was to make the game a boss rush, but managed only to get one done 

The game loop is simple but fun, Instead of a heafty tutorial page, I think I would want the game to teach me the mechanics. Music would ad more depth, and when night comes maybe a change in color over the screen could act as night time a bit better than the screen just getting grey. Good job :)

First of, the simplicity is fun! I do wish the colors where more balanced so that the game would read a bit better. The robot for instance blends a bit to well with the background. When it comes to the gameplay, it really feels like you wanted to make a puzzler, but it never really felt like a puzzle in the sense that I got all the information I needed, rather I just had to try, and most of the time got it right by trial and error.