Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Trudy and Hawking vs the SpiderQueenView game page

Game made for the Wowie jam August 12th 2022 by me and a Friend.
Submitted by draggmaste — 8 hours, 19 minutes before the deadline
Add to collection

Play game

Trudy and Hawking vs the SpiderQueen's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#2393.6113.611
On Topic#4143.1673.167
Fun#4572.8332.833
WOWIE!#4582.8332.833
Sound#4602.7222.722
Simplicity#4973.3333.333
Creativity#5182.9442.944

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
I made all the music and sound for the game jam

Credits
Sigurd Vatnehol and Marius Gundersen

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Very interesting gameplay, the A.I. concept was done well.

Submitted

Cool game! didn't knew how to skip the intro that played every time I retried, but the visuals are superb

Submitted

I've never seen a jam game that entirely focuses on a boss fight.  It's an interesting concept, and it seems like there was a bit of a unique idea for a boss fight in and of itself.  At least somewhat.

Though unfortunately during the boss there's not really much to do.  It's got a really simple attack pattern that leads to very quickly optimizing the fun out of the fight honestly.  If you really aim tow in you can just hide in the bottom corner and shoot whenever the boss passes by and you have absolutely no danger.  Maybe if there were some attacks from, the side ore enemies that flew in, webs etc.  that could mix it up a bit, but for the moment it's just a matter of focusing on the top.

Which to be fair, can be done quite well, there's just no t that much variety currently to focus on there.  Maybe if there were a few more weak points of the boss or some sort of alternative action other than to move in front of it's face to attack etc. that could help?


Cause at the moment the core loop mainly consists of, stand in front of boss, move, repeat.  Possibly kill some other minions, move in front.  There's not much variety to that, besides the small power ups but those don't change too much of the gameplay, they just sort of work as cool powerups. Which don't get me wrong, can be interesting, they just don't mix up the game that much by themselves, since there's not really any enemies that force you to take advantage of it.  The minions die to slowly for the weapons to feel that powerful on them.  

Then there's not that much change without hitting the boss consistently for that to come through.  Also considering the boss pretty much blocks the only attack route quite a lot, you spend quite a lot of time with your powerups just waiting.


Ignoring all that though, I do mean it when I say it has an interesting setup and a bit of a nice base for a SHMUP and a cool base for a boss fight that I would be interested to see expanded on.

Thank you for this very well thought out feedback.

All of these are problems we've been aware of during development, and simply have had to take the lesser evil solution to, especially the fact that there's not a lot of options available to the player during the fight.
This could have been alleviated by giving the boss more attack patterns, but I simply did not have enough time to get more than two of them polished to a level we found acceptable.

Alternatively, the player could have had some manner of dodge roll that caused Iframes, or we discussed having a Bomb that cleared the screen and reset attack patterns, but neither were implemented in time.

All of these are things we definitely would have expanded upon and refined, should we decide to continue work on this particular game, although I fear the technological debt I've incurred by cutting this many corners to implement what we have in the timeframe would require me to start the project fully over.

Submitted

It's cool. I died a lot

Submitted(+1)

Cool game, well done :D

Developer

Thank you :D

Submitted(+1)

The game is a classic well-made game for a jam with a solid game design, but what really shines is the idea behind it! Following the story made by an AI, gives you 5 stars on "topic" category, hands down! (you are a genius btw, write that down directly in your game uwu)

Thank you so much :D

Developer

Wow! Thank you so much! :O

Submitted(+1)

i think the graphics are great, the shooting could be better if the player had more abilities and if there were levels before the boss then it would make the game better. also the queen spider looks like omega flowey from undertale.

Developer

Thanks for the feedback! There are pickups, but maybe not obvious enough/enough variations. The original idea was to make the game a boss rush, but managed only to get one done 

Submitted(+1)

Really good spritework on the spider queen and simple but fun gameplay!

(+1)

I love this game, cool artwork, epical music and fun gameplay!