yeah i figured it out
DR3AMLiKE
Recent community posts
Game isn't bad but it has problems (spoilers):
-hitbox for items is weird, to read a note I had to look at... well air, sometimes on specific lines of pixels
-you have to do things in specific order otherwise game bugs - i inspected documents first (showed description of painting anyway) and then game didn't allow me to read a note on bookshelf. Bugged again after restart in the bedroom when I wanted to pick up the tape - it didn't allow me
-honestly why I am locked to check things in specific order? I am an investigator, allow me to look freely
-not exactly a problem but the hand in corridors could be little faster and less visible to create a doubt in player ("Did I actually see something or I am trippin?")
Also... was that a .png face from Mario creepypasta?
Insanely good, wasn't exactly the scariest (though I jumped a little when my light exploded 2 times :) ) but had a really nice atmosphere. My probably biggest complaint is the way reviving works - after rescuing and reviving, if you want to play the character I rescued I have to go to room with water, click the button, drown, select in menu character I rescued and then go back to water room to help the guy I drowned, go to computer to revive him and then I can finally continue with story.
For a first game it is not that bad. Liked the opening sequence where you have to click light switch first before actually moving. That sudden pop up "Press Shift to run" also made me feel a little uneasy :D If there is something I would change it is font - it doesn't really fit the game. Good luck with developing future projects.
Yeah he was too slow to catch me and after few seconds he lost sight of me and just started patrolling some useless area.
What would make him a bigger threat... at the begginning of the game there is a scripted chase after you pick up a screwdriver - he starts banging at the door to get in. Maybe you could put another one somewhere (maybe when you get fuel into the bottle)? Increasing his movement speed slightly would also probably help.
So... is there another ending for collecting all evidence?
Finished just now. Definitely feels rough but I kind of enjoyed it anyway.
Enemy is pretty bad honestly and barely a threat. Just trick him into a corner and run away as fast as you can. After this I could explore rooms without much problem.
Also - is there a different ending for collecting all evidence? I collected 7.
So yeah I completed the game :D
And what can I say... it was amazing. Challenging puzzles, interesting story and multiple endings (3 done, 2 more to go). On my first try I got Oxalis and D rank D:
5 stars. By the way another question for the puzzle:
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Last part of the game, that one with shadows where you had to put statues and light. There were 3 shapes that translated to the code -045.
One is missing. How do I know the first digit?
[Yes, I am THAT dumb.]
The puzzles in this one are quite hard lol.
I wanted to ask - is there like text explanation of all puzzles? Like I just stumbled upon the clock puzzle and [Spoilers ahead]
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I am kinda confused. The book that lists deaths have 0, 3, 5, 1 numbers colored. After thinking for a bit I checked your walkthrough and the answer is 03:15... Did I missed some note that explains the order?
Finished it today, so few words from me.
The idea to make Ao Oni 3D is cool, though there are a lot of things that need to get fixed:
-texts need spellcheck
-walls can bug you and teleport to different place.
-the camera is quite bad, i would prefer more freedom without being forced to look at certain things. It also slowly goes down idk why.
-afaik controls aren't consistent - once 1 is for climbing onto chair and then it changes 1 to moving the chair.
-clicking the item on inventory automatically combines it with the other one. Like come on - I am the one that is supposed to complete the puzzle.
-maybe instead of copying the game 1:1 you would add some extra stuff/locations/items/puzzles?