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Dr_Cosmobyte

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A member registered Oct 07, 2023 · View creator page →

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Hi, i can only suggest you to use other sourceports, since this mod used to work fine back then.

Peace!✌️ 

Not that i'm aware of, sorry. Hacx is a bit harder to make patches for than Hexen or Heretic.

Hi! Considering the mod is composed of simple RandomSpawner commands, it's pretty much possible it won't be troublesome in Zandronum.


But if you do need a port that works on older PCs in case Zandronum doesn't work, i highly recommend LZDoom.

I want to be honest, as much as i enjoyed making this mod, i think i should call it finished, since I'm not working as much as in the latest years.

So for now the answer is no, but unless someone finds a game-breaking bug, then I don't see why i couldn't add a CVAR for weapon replacements.

Thank you!!!

I'd go for DoomRLAMonsters, Legion or Shades of Doom!

Two of them are the Wolfenstein series by Las Rojas (Rheingold, Nocturnal Missions...), the other i really don't remember.

Try this page on the ZDoom forums!

Go for any urban environments - i suggest things like GRIME, Doom 2 in City Only, maybe even things like Urbanside and the Doomer Board Projects maps.

I'm glad i can be useful!

I'm glad you like it friend!

Thank you a lot! Don't forget there's lots of enemy packs you can play with this mod!

I believe the "multiple names" problem is part of the markers inside the mod. If you're using slade, just name the small arrows that split the documents into categories with names like "marker 1", "marker2", and so on. Then try using it as a resource again.

Hope this helps!

Go to the options> controls> weapon reload, and bind a key (i usually set it to R).

Nightmare Logic

Have fun!🙂

Thanks my dude!

Thanks my man!

I will need to open the file and read through my code again, so expect an answer in some time.

It's definitely possible, my only concern is if it can be made as a separate patch instead of a entire new file.

Not if you don't edit the file, unfortunately.


The voices are from Diablo II, Druid class!

That'll be the first thing I'll address this weekend. Thanks!

Added to the thread! Thanks!

Weird, they should go to a null state. But thanks for noticing!

Factotum Survival is harder, has a lower ammo cap and doesn't have the Plasma Rifle.

Thanks for the feedback! I can tone it down if more players get the same results!

Sorry for the delay, props uploaded! You can also check out Codename Nomad's thread to see a little separate patch with its musics!

Unfortunately this happens with all my mods as of late. I haven't changed anything in my TITLEMAPS in the last 7 years. It's a renderer problem.

So this is what i can recommend: Try another sourceport, try opening the console, or even spamming enter for starting the game, or even, changing your rendering settings to Vulkan. One of these options should work.

I don't see why not! Expect a little patch this weekend!

Thanks for reporting! Thankfully its an easy fix.

(1 edit)

No, the enemy pack is not obligatory, you can use any enemy pack you want! And all classes have a BFG, each one for itself!

I have not finished Sigil.wad yet, but, well, yes, all weapons in the game have their replacements. Are you trying to play it with the enemies pack?

The health bar is fixed here, give me some days until i can upload 2.9b and itll be solved!

Yes, i indeed removed the obituaries because i didn't had enough inspiration to come with a different phrase for each monster, maybe I'll catch up with something later on if possible.

Is the 3DO wasp different from this one? I can barely remember the changes between both games.

I'll see about Erin blocking your way, that shouldn't be happening. Thanks for your help!

Thanks for reporting, I tested it on GZDoom 4.13 to get it working, and on LZDoom (most recent version) i had to tweak the aspect ratio and resolution to get it done. I'll see what i can do!

It's probably an oversight on my behalf!

Turns out an old friend called Johnny Red has made an extra pack for this mod, which is only compatible (AFAIK) with Project Midgard, and i always forget to upload it. Going to do this today!

Thanks for pointing it out! I'll look into that!

I listed its names on the ZDoom thread! But to avoid making you go there, they're vanilla Doom 2, Hellbound, Scorching Earth and Speed of Doom.

Ok so, i got up off bed at rocket speed when i saw this, because i thought i could be redirecting the reload to inexistent states, a pretty common mistake when doing this. Turns out it's working fine here. Are you by any chance resuming a saved campaign with the new build?

No hassle at all! You're encouraged to report any issues you may have!

What sourceport did you use? Kriegsland is a mod with no ground breaking features, so it should work even in the most basic ports. Were you loading something with it?