Incredible update. Already bought on dtrpg but I will be purchasing again to support the 2.0 tiles and the amazing (free!) editing tools. Thanks for incorporating so many requests! Looking forward to the 2027 3.0 update.
Recent community posts
Would it be possible to get a higher quality set of mobile pdfs? There is noticeable artifacting in every pamphlet - though admittedly I didn't notice until going through +Weird as there's a lot of image text headers.
Really love that you put the time in to do mobile versions btw, wasn't expecting it but it's the device I read most of my RPG books so was a nice surprise.
One of my favourite KS projects and my favourite place to go for off-the-shelf NPCs. Really cool mix of individuals with a lot of character crammed into one image and a few lines of text. It's unfortunately not stated in the description but there are over 70(!) entries in here with a one-page npc generator (set of tables) at the back too.
Ah I see now, it took a bit of reading and re-reading but I think I see how it might work in Orbital Decay - you can include your [stress dice] as if it were a [help dice]. However, if it rolls max. then you suffer a stress effect. So the more stressed you are, the better results you can get on a skill test. It's not stated all that clearly but I think a cool way to then figure out the stress effect would be to reroll the stress dice. Higher results lead to worse outcomes and the bigger your stress dice the more dangerous the roll becomes, including death on a 20.
Yes I'd be keen to see what you could come up with, for example you could drop the die size, giving you less of a bonus on skill rolls and a higher chance of bad happening as the warp turns against you/you run low on energy. Or you could increase the die size but find some way to make the outcomes of a surge more dangerous - either mechanically or simply through narration. Spicy risk/reward trade-offs I always find fun.
And thank you for the clarifications, I get what you mean with Rending now - a powerful force to put in the players' hands! If I get a chance I'll come back here with a quick play report for sure :)
Thanks for contributing this. No sooner had I thought it would be a good mental exercise to try and make a Destiny themed microgame myself do I glance over the word paracausal in the intro and realise I'm staring right at it. No need to expend brain power after all.
Just had a few quick questions from a first pass:
- By "take a talent" in chargen do you mean "power" (presuming just a typo after changing text from the SRD)?
- Could you expand on your idea of Warp? I'm not sure in what kind of situation you might use it, and also is it correct to have the dice chain go up with each use? My first instinct is that the chance of a surge should go up with each use of Warp (i.e. dice size drops down).
- I get that Paracausality is synonym for space magic, but I'm not sure what Rending is a reference to (first guess: rending spacetime?)
The weapon/exotic tag rolling is a nice feature and I'm enjoying going through the generators trying to figure out the references. Can't wait to give this a go.