thank you so much tomo! I bought an asset back called FEEL and would be excited to add a slight screen shake on throw - that’s a great idea.
and thank you for the encouragement - it means a lot
Honestly it’s an MVP. There’s no winning or end screen or even reset button.
this was our first game we ever made and something core went wrong about 10hrs before the deadline (nothing could be thrown anymore) so after 3+ hours of troubleshooting we decided to rebuild the whole thing from scratch like 5 hours before the deadline.
so yeah, mainly just wanted to submit what we had and use it as a learning experience & building block for future projects :)
hey olivia! i really liked this game! i found it really challenging, and had a fun time trying to find shortcuts.
I think it would be a little more fun if you could add like a half second of float to the character. if i could play with a controller then maybe i could do tougher jumps, but the fall speed + keyboard controls made it a little too hard for me (as someone who enjoys and has beaten punishing games like elden ring & hollow knight. can't wait to see what you make next!
hey olivia! i really liked this game! i found it really challenging, and had a fun time trying to find shortcuts.
I think it would be a little more fun if you could add like a half second of float to the character. if i could play with a controller then maybe i could do tougher jumps, but the fall speed + keyboard controls made it a little too hard for me (as someone who enjoys and has beaten punishing games like elden ring & hollow knight. can't wait to see what you make next!
yeah i love the atmosphere of this, and the control scheme is smooth. I think the start was a bit confusing because i didn't realize i needed to back up out of the docking bay. also it didn't run very well on my browser (like 5 frames / sec), but that might just be my computer's fault. i think this looks like a great game!
yeah i love the atmosphere of this, and the control scheme is smooth. I think the start was a bit confusing because i didn't realize i needed to back up out of the docking bay. also it didn't run very well on my browser (like 5 frames / sec), but that might just be my computer's fault. i think this looks like a great game!