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Double Bounce Games

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A member registered 49 days ago · View creator page →

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I olive this game

a comment from the Lamp lampself !! truly humbled and honored 🙇🙇‍♀️🙇🏼‍♂️

thank you so much!!

HAGS


from,

- ben


                            ben 

Masterful game I loved becoming famous

thanks for making such a cool game and welcoming some thoughts!

Yeah absolutely!


Risk-Reward ratio makes games fun, imo.
Your game's reward is digging up stuff to make money, but there's no risk.
How I assumed it would work when I was playing was that you have to be thinking about 2 things when deciding the path downwards that you'll carve to get objects:
1. How do I get to the objects?
2. How will I be able to climb back to the surface with them so I can sell them.

I think this challenge would make the game even more fun. It would make you think more (rather than just mashing click :), and would give some enjoyable anxiety around "oh no, I dug pretty deep, will I be able to make it back up to the surface?"

This could enable 2 further changes: hide more vaulable objects deeper in the level (greater reward, but greater risk in the form of difficulty getting back to the surface); and secondly, have there be some punishment if you're unable to make it back to the surface -- either losing the items you gathered, or losing them + losing money for the "extraction bill".

Hope that this makes sense, but lmk if I can clarify any of my thoughts!

Thank you sir greg! :)

The music is super cute, that's too bad you couldn't hear it.

Nice job! Great music and artstyle. I was confused because I thought the yellow ones were bananas which can be composted but not recycled.

It kind of reminded me of eco-friendly daytime slenderman.

Loved the environment but the mouse sensitivity was too high for me to play, and the parallax with the red arrow made me nauseous. The idea was clever, the controls were great, and the environment was fun to be in. 

Felt like being in a 2000's microsoft screensaver, which I loved. Mouse too sensitive & brightness too low, especially when kanye's bright and shining face bordered both edges.

Love the art style so much. Reminded me of putt-putt. I hope your stomach feels better.

Love the art style so much. Reminded me of putt-putt. I hope your stomach feels better.

Loved this! 5***** across the board. And so I want to help make it better.

Until I got hardlocked in a position and couldn't turn around (bug) my assumption was that I'd need to excavate recycling in a way where I could climb back to the surface & not get stuck down there forever. I think it'd make the game way more fun long term if you had to plan your excavation strategy so there's always a way to climb back up to the surface, rather than having an escape button.

the inventory system confused me - I thought the game was bugging when I couldn't pick up a soda can and it became a collidable object i could stand on.

the sell at shop action confused me. I didn't realize it was a button until trying jump, down, click on guy, spacebar, enter, and other keys around WASD.

Overall awesome job, I loved the art and the gameplay and would love to see this be a full game.
{{ps. if you do add a shop I think an escape rope ala pokemon would be a great item to sell}}

I couldn't get it to play on Brave browser using Windows.

nice game! at first I found myself wondering why the red cans didn't appear on my ball's surface, then i realized they are -2. I think my interest was lost after level 1, but I think there's potential there if you fine-tune the layout and make certain +1's harder to get bc they're surrounded by -2s, so you have to learn the level through failure and get those ones while you're still small.

I like the idea, but giving player better depth perception may make it more fun. That, or increasing the speed at which you descend when you hold 'crouch' and/or increasing the spacing between floating & ground-based obstacles.

Cool game. The throw sound effect was a bit much, and may have been my fault but I didn't realize you could actually move using ASWD until I ran out of ammo. Liked the upgrade system -- what were those upgrade & trash pickup noises from? So familiar!

Cool game. The throw sound effect was a bit much, and may have been my fault but I didn't realize you could actually move using ASWD until I ran out of ammo. Liked the upgrade system -- what were those upgrade & trash pickup noises from? So familiar!

that was fun. I liked figuring out the strategy to kill the most of my "friends" as possible with a single throw. loved that the ball bounces back towards you at high speeds. wish the trajectory path lined up with my mouse and better represented the throw distance

thank you Renga, this means so much to my brother and I 🥲

I really like that you can get crushed by the falling buildings. feels like it breaks the third wall. awesome game.

i love the animations. the way my guy runs immediately convinced me to play the rest. down with upc

i love the animations. the way my guy runs immediately convinced me to play the rest. down with upc

(1 edit)

that game was fun!

hard at the start, i lost pretty bad my first time.

i like how to get an extra dice you need to defeat 2 enemies without buying any other upgrades ($400x2).

the colors were great (faded orange and blue) and the music was fitting. I like the 'doomed corporate worker' theme as well, and how its said to treat customers well but then you fight them.

the customer was creepy. i think the sound when they walk up to the counter could be turned down by half, but the other sounds were pretty good.

i also really like the dedication you wrote to your girlfriend and thought that was really sweet!

🥲

thank you so much tomo! I bought an asset back called FEEL and would be excited to add a slight screen shake on throw - that’s a great idea.


and thank you for the encouragement - it means a lot

I apologize

I’m sorry I did not mean to comment in that large font

55 BURGERS 55 FRIES 55 TACOS 55 PIES 55 COKES 100 TATER TOTS 100 PIZZA 100 TENDERS 100 MEATBALLS 100 COFFEES 55 WINGS 55 SHAKES 55 PANCAKES 55 PASTAS 55 PASTAS AND 155 TATERS

oh my god I didn’t even explain in the description.

click down on the box and drag your mouse off of it to spawn a box. Flick and release your mouse to throw it. It actually works much better on mobile than pc.

thank you 🥲🥲

Honestly it’s an MVP. There’s no winning or end screen or even reset button.

this was our first game we ever made and something core went wrong about 10hrs before the deadline (nothing could be thrown anymore) so after 3+ hours of troubleshooting we decided to rebuild the whole thing from scratch like 5 hours before the deadline.


so yeah, mainly just wanted to submit what we had and use it as a learning experience & building block for future projects :)

thank you pizza brother!

Y😁S

I liked this and the music was very charming. I tried to cheese the game by just hanging out by the dropoff barrels but it wouldn't register my deposits till i went left then back on them again. nice game!

wait i loved this. I've never enjoyed a narrative game before - not even the walking dead ones much - but i kept replaying this. also the music was phenomenal!!!! thank you for making this. also drawings were so cute. can't say enough good stuff about this game.

wait i loved this. I've never enjoyed a narrative game before - not even the walking dead ones much - but i kept replaying this. also the music was phenomenal!!!! thank you for making this. also drawings were so cute. can't say enough good stuff about this game.

i love the name of the game so much. and am enamored with your train horn sound.