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Loved this! 5***** across the board. And so I want to help make it better.

Until I got hardlocked in a position and couldn't turn around (bug) my assumption was that I'd need to excavate recycling in a way where I could climb back to the surface & not get stuck down there forever. I think it'd make the game way more fun long term if you had to plan your excavation strategy so there's always a way to climb back up to the surface, rather than having an escape button.

the inventory system confused me - I thought the game was bugging when I couldn't pick up a soda can and it became a collidable object i could stand on.

the sell at shop action confused me. I didn't realize it was a button until trying jump, down, click on guy, spacebar, enter, and other keys around WASD.

Overall awesome job, I loved the art and the gameplay and would love to see this be a full game.
{{ps. if you do add a shop I think an escape rope ala pokemon would be a great item to sell}}

thanks :DD
the bug where you get stuck happened a lot to me too, i couldnt figure out how to fix it

also can you build a bit on your idea of having to plan an excavation strategy? it sounds like it could work but im a lil confused on that

Yeah absolutely!


Risk-Reward ratio makes games fun, imo.
Your game's reward is digging up stuff to make money, but there's no risk.
How I assumed it would work when I was playing was that you have to be thinking about 2 things when deciding the path downwards that you'll carve to get objects:
1. How do I get to the objects?
2. How will I be able to climb back to the surface with them so I can sell them.

I think this challenge would make the game even more fun. It would make you think more (rather than just mashing click :), and would give some enjoyable anxiety around "oh no, I dug pretty deep, will I be able to make it back up to the surface?"

This could enable 2 further changes: hide more vaulable objects deeper in the level (greater reward, but greater risk in the form of difficulty getting back to the surface); and secondly, have there be some punishment if you're unable to make it back to the surface -- either losing the items you gathered, or losing them + losing money for the "extraction bill".

Hope that this makes sense, but lmk if I can clarify any of my thoughts!

(+1)

ye, that would be a good thing to add if i intended to make this game covered a larger scope, thanks for all your feedback  :D

thanks for making such a cool game and welcoming some thoughts!