https://youtu.be/CIeFI9TP6fk
https://double-star-games.itch.io/feryl
In 1996, Steve Grand built _Creatures_ — virtual animals with neural network brains and programmed biochemistry. Their behavior emerged from the inside out. In the thirty years since, virtual companions moved toward scripted animation and cloud-connected models — creatures that look alive but are driven from the outside in.
The inside-out line that Grand once began went quiet. Feryl picks up that thread. In the spirit of Creatures: small, smart, interactive AI that lives locally — on your device or your desktop. It is a compact, biomimetic build made of integer neural networks, small learning systems, and emergent simulations. Each instance is its own phenomenon.
When you run Feryl, your specific Feryl originates on device. It has its own internal dynamics, origin state, and tendencies.
When you close it, that particular pattern is gone.
Feryl is local to your device, but Feryl is also local to its world. It looks at its world — its rock, its fly, the glass, your voice — and explores what draws its attention. Over time, its internal state begins to shape its future. What it notices, what it approaches, how long it lingers — these become weighted by how its dynamic system has processed past interactions. Experience carves a path.
To zoom into the center of Feryl's dynamic system would show you a map of coupled oscillators, energy cells, and over eleven thousand addressable locations. This system is how Feryl observes its own behavior — auto-observation of its own signals. Everything Feryl hears or sees is fed into this dynamic system. Your voice. The mirror. The fly. Each input injects energy. Oscillations stretch. Tensions build and release. Over time, Feryl processes that energy and relaxes back toward equilibrium — but never along exactly the same path.
Feryl's internal states include Focus, Wander, and Keyed — measures of attention and engagement. These allow Feryl to express itself. We didn't have to create scripts or behavior trees. Feryl drives by its own internal readings.
Its structure is biomimetic, inspired by a four-phase respiratory cycle. No two Feryls are alike because no two origin states are alike. In a life-like way, Feryl's dynamic system never fully comes to rest. It has movement, and an algorithm for a stochastic respiration pattern.
Feryl is very small. A few megabytes. Native C and C++. Deterministic integer math. Everything happens locally, privately, inside the structure of the creature itself.
If you enable the mic, your voice becomes part of Feryl's inner world — heard through its own VAD, folded into the oscillations of its dynamic system, and gradually echoed back as accents that emerge from interaction rather than code.
Double Star Games LLC





