I'm not sure why everyone is saying this. I had no issues with the minigames. Is it framerate dependent or something?
dopadream
Recent community posts
I've noticed that some of the audio in the game (the ambience i think) stutters every frame whenever you're standing in the main hallway, or whenever a character is in your office. It kind of kills the immersion a bit
The first person camera when you're actually playing the nights is really awkward. Your head follows your mouse like it's on a swivel and it feels really unresponsive. I hope a patch can remedy these things, because I love the game otherwise
I found a jarbled audio file in the game's files called GraveSinEdit.ogg.
I reversed it, and raised the tempo, and it appears to be saying this:
"Oh, these people have committed a grave sin; they have made a god of gold for themselves" probably tying to Scot's religion which seems to be a recurring theme in this game.
Theres also some sounds and events relating to what I'm assuming is golden freddie, and I think so far none of this has been documented yet. There's also zero footage out there of him functioning in game as far as I can tell despite having office/jumpscare renders and a seemingly working state in clickteam. It might be worth making a small video about or something
That's what the point of the feature was to begin with in the late 90s. HL1 had this setting because the textures look really pixelated (very similar to voices of the void) and it was used a lot in that era to give the illusion of higher fidelity textures (many N64 games do this for example), I just really like that blurry old look lol