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dopadream

7
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A member registered May 18, 2020

Recent community posts

(1 edit)

Did you ever encounter golden freddie in your playthrough? I have seen both benny taking his mask off and the endos in the kitchen, but not that

Anaconda decompiler on github

(6 edits)

I found a jarbled audio file in the game's files called GraveSinEdit.ogg.

I reversed it, and raised the tempo, and it appears to be saying this:

"Oh, these people have committed a grave sin; they have made a god of gold for themselves" probably tying to Scot's religion which seems to be a recurring theme in this game.

Theres also some sounds and events relating to what I'm assuming is golden freddie, and I think so far none of this has been documented yet. There's also zero footage out there of him functioning in game as far as I can tell despite having office/jumpscare renders and a seemingly working state in clickteam. It might be worth making a small video about or something

It wasn't working for me.

Really good game, but could you add a way to start a new game on Aggressive mode? I want to get a high score but the inability to reset your run is kinda meh

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That's what the point of the feature was to begin with in the late 90s. HL1 had this setting because the textures look really pixelated (very similar to voices of the void) and it was used a lot in that era to give the illusion of higher fidelity textures (many N64 games do this for example), I just really like that blurry old look lolSteam Community :: Guide :: How to remove texture filtering in OpenGL

(1 edit)

Could you add some sort of texture filtering setting like the one used in Half-Life 1 to blur the pixels of textures together? I think it would really add to that late 90s vibe