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(2 edits) (+1)

That's what the point of the feature was to begin with in the late 90s. HL1 had this setting because the textures look really pixelated (very similar to voices of the void) and it was used a lot in that era to give the illusion of higher fidelity textures (many N64 games do this for example), I just really like that blurry old look lolSteam Community :: Guide :: How to remove texture filtering in OpenGL

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You can definitely get a *sort of* this effect by just toning the texture quality down, but it's definitely not going to do graces for comprehensibility for textures