Nice character style and post processing effect, had a glitch where it kept making the game look up when my mouse was stationary, the issue went after a bit of time, 30 secs or so for some reason.
DoomShroomz
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Congrats to the winners and finalists, and huge thanks to the Healthy Gamer Game Jam mods and team for keeping things organised, and fun throughout the event. The atmosphere really made it easy to focus, learn, and enjoy the process. Appreciate all the behind-the-scenes work that made it possible.
Huge thanks to everyone who played and shared thoughts on A Nameless Place! Can't believe we were finalists. This was my first game jam, and it’s been such a rewarding experience. We’re planning on making it a full game, If you’d like to follow the journey, we’ll be sharing progress on our Itch devlog and our Discord.
Great Acronym! Met the theme really well, great stylized art, also enjoyed how you included team dynamics into it. I wonder how you can make the "choose your perspective" moments be more of a interesting decision with a different positive and negative effect either way, rather than an obvious choice, why would I pick "freak out" option, I didn't press it so maybe you already had something positive happen if you picked it, my apologies if so.
Great job! Funny and different, the music and boss fight were great, was there a difference in the ammo? I assumed it it be be faster or stronger but I couldn't see a difference, just read the comments and ahh that's cool, I think if you had a different noise/hit effect when you hit an enemy with the right ammo to show it's doing more damage would be good
Good job, enjoyed this, nice art and music, the room where you fight distractions is a cool idea. Sadly it crashed after I beat the phone boss and unlocked the first platform, sound kept playing though, I think the bosses should be switched, that might be because I didn't get to do all of the second boss, but the difficulty spike in the first boss is noticeable and will put some people off, great how you ramped up the fight though!
Spikes were hard to parse with being same colour as floor, I see the attempt at showing blood, it not being red means it's easily mistaken for something else - blood should be red and the spikes grey
Controls too close - should have something on shift, and should be able to do WASD or Space to jump, change talk to D etc, it's important giving people options of controls
Met the theme very well, the second I focused on treasure I started to run down on rum and vice versa, always giving that feeling of swapping between 2 things
I know technically you can't reverse in a ship but it's annoying not being able to do so haha
Really charming game, great concept, satisfying visuals, I would've played longer to get all the upgrades! Reminds me of flash games I played in high school
Bug - After I died nothing happens, maybe I died during something happening - like collecting rum/treasure? I can't remember
Wow, I loved this, amazing art, really like having to press Z rapidly to put the phone down, the mini games for the chores and doing bits each day - shows the reality of different strategies work for different people with getting things done, and different tasks added variety, it's a cool way to spread the game over multiple days too. Great pacing with the story, may be my favourite game! Awesome job, I'm going to do the dishes now haha
My only feedback - with the piano we had no clue what the keys were until playing which was a bit frantic to find the correct key when It got harder, you should tell people what keys are needed before it starts, that will help them figure out where to put fingers, or even tell a recommended finger setup too
Great art and music, initially though the time difference theme was lag, maybe explain how the game slows down and speeds up before the first room, got to the second timed room, almost had it, had an issue picking up the weapon next to the 3 rats, not having to pickup the weapon each time would be much appreciated, like the others said I had an issue hitting the ghosts too, good work keep at it!
Sooo I may have gotten carried away playing everyone’s games, the jam’s been incredible so far!
My entry is A Nameless Place, a psychological puzzler.
I worked on it with Delitaru - they did an amazing job with all the coding, half of the art and level design.
🕹️ https://delitaru.itch.io/a-nameless-place
Would love any feedback you’ve got, especially around difficulty, pacing, and how the theme came across.
Drop yours too - I’m still rating and playing more this week!
