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DoomShroomz

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A member registered Aug 20, 2025

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Nice character style and post processing effect, had a glitch where it kept making the game look up when my mouse was stationary, the issue went after a bit of time, 30 secs or so for some reason.

Congrats to the winners and finalists, and huge thanks to the Healthy Gamer Game Jam mods and team for keeping things organised, and fun throughout the event. The atmosphere really made it easy to focus, learn, and enjoy the process. Appreciate all the behind-the-scenes work that made it possible. 

Huge thanks to everyone who played and shared thoughts on A Nameless Place! Can't believe we were finalists. This was my first game jam, and it’s been such a rewarding experience. We’re planning on making it a full game, If you’d like to follow the journey, we’ll be sharing progress on our Itch devlog and our Discord.

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Great Acronym! Met the theme really well, great stylized art, also enjoyed how you included team dynamics into it. I wonder how you can make the "choose your perspective" moments be more of a interesting decision with a different positive and negative effect either way, rather than an obvious choice, why would I pick "freak out" option, I didn't press it so maybe you already had something positive happen if you picked it,  my apologies if so.

Thanks for the kind words!

Woah this was great, fit the theme really well, amazing art, nice music and a cool card game :) 

Great job! Funny and different, the music and boss fight were great, was there a difference in the ammo? I assumed it it be be faster or stronger but I couldn't see a difference, just read the comments and ahh that's cool, I think if you had a different noise/hit effect when you hit an enemy with the right ammo to show it's doing more damage would be good

Congrats on the first game jam it's mine too! Great art and SFX, it's cool you included a deflect arrows back mechanic too, the zombie noise is a bit too loud btw

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Thanks a lot! Glad it was enjoyable for someone who doesn't play a lot of puzzle games, we'll be working on it more after the Jam if you're interested with how we expand the puzzles and where the story leads :)

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Thanks so much for the kind words, means a lot it's one of your favs, we'll be working on it after the Jam if you're interested in seeing how it develops :)

Great job, really liked the character art, though the red in his hair looks like blood, wasn't sure if I was doing the right thing as it didn't say progress on updating CV and applying for jobs

Nice cozy and relaxing game, liked the music expanding the more you bring the forest to life

Good job, nice Vampire Survivor like, enjoyed the glitchy aspect towards the end, read the controls but forgot you could dash or sprint haha

Good job, enjoyed this, nice art and music, the room where you fight distractions is a cool idea. Sadly it crashed after I beat the phone boss and unlocked the first platform, sound kept playing though, I think the bosses should be switched, that might be because I didn't get to do all of the second boss, but the difficulty spike in the first boss is noticeable and will put some people off, great how you ramped up the fight though!

Spikes were hard to parse with being same colour as floor, I see the attempt at showing blood, it not being red means it's easily mistaken for something else - blood should be red and the spikes grey 

Controls too close - should have something on shift, and should be able to do WASD or Space to jump, change talk to D etc, it's  important giving people options of controls 

Thanks, yeah we wanted it to not be intimidating at the start, keeping in mind to ramp it up as we go, since some people don't play puzzle games 

Chill affirmations, great art and music, especially the title thumbnail!

Nice job, great audio and art, it froze at some point like the other people, also I would say to add quotes to The File, as I didn't get you meant the file called "The File"

Amazing effect on title screen, great art style and character art 

Met the theme very well, the second I focused on treasure I started to run down on rum and vice versa, always giving that feeling of swapping between 2 things

I know technically you can't reverse in a ship but it's annoying not being able to do so haha

Really charming game, great concept, satisfying visuals, I would've played longer to get all the upgrades! Reminds me of flash games I played in high school 

Bug - After I died nothing happens, maybe I died during something happening - like collecting rum/treasure? I can't remember

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Wow, I loved this, amazing art, really like having to press Z rapidly to put the phone down, the mini games for the chores and doing bits each day - shows the reality of different strategies work for different people with getting things done, and different tasks added variety, it's a cool way to spread the game over multiple days too. Great pacing with the story, may be my favourite game! Awesome job, I'm going to do the dishes now haha

My only feedback - with the piano we had no clue what the keys were until playing which was a bit frantic to find the correct key when It got harder, you should tell people what keys are needed before it starts, that will help them figure out where to put fingers, or even tell a recommended finger setup too  

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Great art and music, initially though the time difference theme was lag, maybe explain how the game slows down and speeds up before the first room, got to the second timed room, almost had it, had an issue picking up the weapon next to the 3 rats, not having to pickup the weapon each time would be much appreciated, like the others said I had an issue hitting the ghosts too, good work keep at it!

Janky cat Morgan! Had fun spamming jump and getting him to go up super high. Had an issue with 2 coins I got not respawning after getting caught, thought maybe the spots were changed, wasn't the case

Nice art, and I'm curious about the story, when I bought something my money didn't go down

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Happy you loved it ❤️ ahh I see, good point, we'll keep that in mind

Nice game, I think displaying gun stats and being able to buy guns as you progress, rather than picking one at the start would be satisfying progression

Cool game, had trouble with dying a couple times because I thought I could land on things I couldn't

Great idea, with nice art, ended up getting stuck - could do with R to restart the level etc

Great art and writing

Yeah we put that in last minute so didn't get time to test it, It was a thank you screen with our names on it too. Thanks, glad you enjoyed it, CrossCode is on my wishlist, didn't know it had a bouncing ball haha

Thanks, glad you enjoyed

Glad you enjoyed, thanks 

Thanks!

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Sooo I may have gotten carried away playing everyone’s games, the jam’s been incredible so far!

My entry is  A Nameless Place, a psychological puzzler.

I worked on it with Delitaru - they did an amazing job with all the coding, half of the art and level design.

🕹️ https://delitaru.itch.io/a-nameless-place

Would love any feedback you’ve got, especially around difficulty, pacing, and how the theme came across.

Drop yours too - I’m still rating and playing more this week!

Thanks for the kind words, glad you enjoyed it

Yeah, we want to be able to play it, you put a lot of work into it, I am hesitant to download random files

Ahh I see, thanks

Thanks

Thanks for the kind words!

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Great concept and UI, I couldn't get far as the project had a crisis event and no options to click, waited out the timer and it went in the minus, tried refreshing but it reloaded where I left off

Art looks great, music and SFX are decent, kept getting stuck on walls, top door collisions felt too far down, couldn't go through first middle door, top right room was super loud with so many enemies firing at once

Art looks great, when you die it kills you twice for some reason, controls feel like I'm on ice, is double jump on the mouse button to fit the theme? Interesting idea, i prefer normal double jump though