you should fr stop making alts man and just make a main :sob:
DoomGames
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Hi i am shadowdev.
Recently ive been attending a decent bit of game jams solo.
Ive ran into an issue though even though people find the games i make funny and rate em quite highly nearly no one rates them (i get like 6 rates when the avg is 12)
so i am looking for someone to help me with the social aspect of game jamming (as i am anti social)
or a group that would take me in
cheers shadowdev!
more info:
ive been programming since i was 6 and i can crunch quite well since i am goal oriented
i have experience with opengl (c++/raylib) and general IO stuff and file architectures
Thanks for the positive feedback i am actually really happy from all this feedback ive been reciving :D. and yea il fix the upscaling
And thanks for checking me out love ya man :D
bug explanation: Fullscreen works only on 16:10 thats a flaw with the low level upscaling. Which has mainly ended up in the final build because i forgot to set the base resolution to something sensable when i started. And also i didnt sadly have the time to write an upscaler from scratch.
(thats not hard its just that it has to offset the hitboxes too and that takes time)
Thanks for the feedback i really appreciate it. I dont usually get this much positive feedback (or feedback in general)
but yea the only proper way to beat the game is to save scum on gamba (f2,f3) (cuz working makes no money inspired by real life)
the themes hit or miss its deeply inspired by the czech game series znk from the czech underground rapper (butcher) Řezník
gambling is the only real way to get money. since well working kind off also is a chore and overall doesnt make much so yea (minimum wage)
(yes working at the factory makes the least money ofc all the illegal ways make way more) inflation or something
(hint for gambling save scum f2,f3)
and yea the ambience.wav is from freesound.org and i forgot to change modify it to not say that
i will code needs a little refactoring but on my end its no problem right now i am just waiting for my friend that composed the music to renew his fl studio license and after the game jam i will continue working on it
as originally the game was suppoused to have 5 maps so thats how many itl have
and the leaderboards will obviously have to be revamped for that and other stuff
I apologize for the lack of features. As ive developed it without a game engine only using an opengl wrapper. Meaning ive had to program most features completely from scratch. Though i appreciate you playing the rushed demo.
note the races are time trails the are no enemies as that was completely out of scope to write an path finding algorhythm and also this is just a demo
if you want to you can check out the source code on github
ive decompiled and ported living alone 2 to support newest arm architectures and updated the rendering api
this unofficial port is still in works
and the reason for its existence is that the devs abandoned the game after release
ive removed IAP , Ads , sudden deaths (rng that randomly forces you to watch an ad) for gameplays sake
this game is an pixel art, life simulator
and the whole decompiled unity project has been published to github
https://doomgamescc.itch.io/living-alone-2-newgen-port


I know i will add hitboxes after the jam ends. As i didnt have enough time to add them due to the complexity of the codebase. Thanks for the feedback :D i really value it
note if you press f3 and look at the debug menu you can see i have it prepared to be added
edit : ive already got an idea how i could implement collisions (similar system like checkpoints)
i mean the scaling wasnt done right graphically and the gameplay was just an mario style platformer but well worse considering everything
the scaling is suppoused to be done like this you draw to a 250x240 buffer or similar and then upscale it to monitor size yes thats allowed ive asked the game jam host
now other issues included the character animation not being inverted when running into the opposite direction => moonwalking bug
and over all the game wasnt a graphically smooth experience considering the time frame given to develop it
of course i understand that you might not be experienced with the game engine which you have used or similar but still 14 days still is quite a big time frame to figure stuff out and a platform like the one like youve made is not exactly an complex concept
of course ive never used game maker so i dont know how limiting in this regard it is as i am a bigger fan of more low level engines and frameworks that let me diy stuff myself
heres a definition https://www.malwarebytes.com/blog/threats/remote-access-trojan-rat
and yea i am aware i played the game i just skipped the whole installer partion
so i am aware that this is just a nullsoft packaged game but i am not gonna be giving admin perms to a random game maker project as nullsoft installers can still contain malicious nullsoft scripts => rats
so ive manually extracted the game using 7zip yes nullsoft dosent obfuscate its contents for the better or worse and ive played it to mediocre at best reception





