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DoomGames

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A member registered Aug 19, 2021 · View creator page →

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(1 edit)

i will code needs a little refactoring but on my end its no problem right now i am just waiting for my friend that composed the music to renew his fl studio license and after the game jam i will continue working on it

as originally the game was suppoused to have 5 maps so thats how many itl have

and the leaderboards will obviously have to be revamped for that and other stuff

fair

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I apologize for the lack of features. As ive developed it without a game engine only using an opengl wrapper. Meaning ive had to program most features completely from scratch. Though i appreciate you playing the rushed demo.

note the races are time trails the are no enemies as that was completely out of scope to write an path finding algorhythm and also this is just a demo

if you want to you can check out the source code on github

Ok gotchu. Should i also take a screenshot of the decompiled project being open in unity?

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ive decompiled and ported living alone 2 to support newest arm architectures and updated the rendering api

this unofficial port is still in works

and the reason for its existence is that the devs abandoned the game after release

ive removed IAP , Ads , sudden deaths (rng that randomly forces you to watch an ad) for gameplays sake

this game is an pixel art, life simulator

and the whole decompiled unity project has been published to github

https://doomgamescc.itch.io/living-alone-2-newgen-port

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i am aware of that issue ive sadly completely borked the camera controls in the codebase while fixing the custom bmp font renderer => zooming not working i will try to fix it in the full version though :D

Thanks for the support :D

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I know i will add hitboxes after the jam ends. As i didnt have enough time to add them due to the complexity of the codebase. Thanks for the feedback :D i really value it

note if you press f3 and look at the debug menu you can see i have it prepared to be added

edit : ive already got an idea how i could implement collisions (similar system like checkpoints)

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i mean the scaling wasnt done right graphically and the gameplay was just an mario style platformer but well worse considering everything

the scaling is suppoused to be done like this you draw to a 250x240 buffer or similar and then upscale it to monitor size yes thats allowed ive asked the game jam host

now other issues included the character animation not being inverted when running into the opposite direction => moonwalking bug

and over all the game wasnt a graphically smooth experience considering the time frame given to develop it

of course i understand that you might not be experienced with the game engine which you have used or similar but still 14 days still is quite a big time frame to figure stuff out and a platform like the one like youve made is not exactly an complex concept

of course ive never used game maker so i dont know how limiting in this regard it is as i am a bigger fan of more low level engines and frameworks that let me diy stuff myself

would expect this game to have more ratings

well thats better than making it shoot well towards a fixed angle

???

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heres a definition https://www.malwarebytes.com/blog/threats/remote-access-trojan-rat

and yea i am aware i played the game i just skipped the whole installer partion

so i am aware that this is just a nullsoft packaged game but i am not gonna be giving admin perms to a random game maker project as nullsoft installers can still contain malicious nullsoft scripts => rats

so ive manually extracted the game using 7zip yes nullsoft dosent obfuscate its contents for the better or worse and ive played it to mediocre at best reception

sketchy asf

weird hitbox issues

SCHNITZEL MY BELOWED!!!

enemies dont respawn

no ms dos port 0/10 (jk)

hype :D

sick il follow your game cus looks really fun as is also checkpoints would be cool so the player doesnt have to walk everytime from start to the boss

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just wondering is there a sprint keybind? if not maybe you could make jumping give you a velocity boost

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dude the gun dosent shoot towards the mouse position it just shoots at an 90 degree angle

i will so far the game looks great :D

aight good to know thanks

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please add keyboard support

Pretty game the audio could be better but yea i think its pretty good.

pretty cool game though i couldnt test it throughly since i have no friends

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oh ok but like how do i play this game as far as i can see i am stuck on 1 grid with only the ability to walk around chased by red flies?? with a gun that shoots only in a single direction

the zip is false detected as an password protected zip otherwise a really nice party game :D

i know i just didnt have enough time :(

Bugged out stuck on level 0 on the wasm (browser) build

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i totally forgot about that (theres a file in the assets folder called winner.png which is literally just this) wanted to implement it as a win screen but somehow my implementation caused memory corruptions so i scrapped it

Thanks dude. Appreciate the feedback and the reference to the easter egg. :D

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yea i got that error but i am not arm i am amd64 (64bit amd)

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bruh i did give it the permissions to run

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both dont work (ubuntu 22.045 kernel 6.11 not recognized as an executable)

maybe it has a specific dependency on a package i dont have?

amd ryzen 5 5600x && rx 6800

i need the nes rom of this.

how do i leave the final room? am i stuck?

linux exec dosent work