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doomedzone

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A member registered Aug 13, 2024 · View creator page →

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“Dream-lands omnium gatherum.” is such a great term for it, thanks for checking it out

Thanks for taking the time to check it out!

Really clean and clear layout, and the art is great, the little drawings of the Zephyr on page 2 remind me of Modrons.

Thanks for checking it out, but yeah, it is 8 A6 pages, essentially 4 A5 pages landscape with a two columns and then cut in half to make 8 pages. So it does fit in the allotted space going by what’s on https://itch.io/jam/appx-n-jam

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I think there’s a lot of cool ideas here, and very well fleshed out npcs, and city adventures are always cool and interesting conceptually when dealing with so much that can’t clearly (in a useful context) be defined like a confined dungeon. While the layout certainly fit well with the used book theme, I personally struggled with the cursive, and the brown-on-tan font, but was able to copy the text into a text editor. From a practical running at the table standpoint, a more legible font would make this a lot easier to reference at the table.

I really enjoyed the ideas here, and I think a simple, legible version would let the creativity shine even more.

The layout is really great, I liked the map overlay on the castle background, it looked good but was still very legible. Also great job of putting an appropriate amount of stuff in for the space allowed, there’s enough to feel like a interesting space but not too much that it feels like things were left out because of a lack of room. Really cool

Notes about the value and rate gold can be stripped from sarcophagi and what happens if someone eats strange lichen and in a volcano that can fill with lava. Really speaks of real world running the game experience, I can just see the player protesting that their character could strip the gold way faster than the lava could flood and get them. Classic

Really creative and unique premise. Azathoth, Dwarf Fortress level constructions and the Giant blacksmith from Anor Londo playing drums. Great stuff.

A lot of information packed in here. The differing architecture and feel of the dungeons really makes them stand out as distinct places. A lot of twists going on here too, could definitely see players that survived to the end deciding to just walk off with all the treasure.

Nice clean and easy to understand layout, the tide mechanics are a dynamic edition and well presented and easy to understand. The pirate forts assembly from ship parts is a great touch.