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Dont-Woof

23
Posts
2
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A member registered Mar 08, 2025 · View creator page →

Creator of

Recent community posts

Sweet little autorunner. One tip, if possible use point filtering for the mountain sprites.

Great, that you liked it! Btw. the music is from this website: https://www.chosic.com/

(1 edit)

Thank you very much for playing the game! I am glad to read that you've beaten it. The last code part is only visible in one of the cycles and is not directly a puzzle, so it is not displayed in the HUD. Unfortunately, I can't say more without spoiling something. As soon as updated versions can be uploaded again, I will upload a more balanced version of the game.

I'm glad you liked it! :) I'm sorry about the computer issue. Unfortunately, I only have one keyboard layout, so I couldn't test the input further. Regarding opening things, I'll work on a solution for that. 

A very creative idea 👍

👍

Very nice! I rated your game directly after playing it and I'll follow the further development with interest. :)

Thank you, VerttiXPertti, for your feedback! I will implement that as soon as the Game Jam rules allow it. By the way, you can view the code easily with 'E' – I will add the controls to the description. :)

Nice little game, but unfortunately you can't get any further after the second or third level. However, it's cool that you had time for inverse kinematics.

Nice little game, but unfortunately you can't get any further after the second or third level. However, it's cool that you had time for inverse kinematics.

The concept and general idea of the game are good. But the character controller and collider feel a bit of. And I don't know if it was a time issue, but I think that reflection probes", realtime shadows and ambient occlusion, could help with the graphics and spatial orientation.

I think it is more fair to say: it is okay, that you were unable to finish the game in time. Should you continue devolopment, in my opinion, it would be best if the player could leave this cell.

I agree with Wonderful_K-J

Your game looks good. Unfortunately, I didn't really understand it.

Nice game.

Your game feels absolutely great to play! The character controller is fantastic. As a tip, try to make it a bit more visible where the shots are coming from. I'm also interested in what engine you used, since everything is saved in just one .exe.

Looks great! But a more interactive UI would enhance it even further.

Your game looks really good, but it feels pointless after a certain amount of time. Overall, however, you have a very good game. (If you continue this project, please take care of the garbage collector. Because it is usually responsible for these "micro stutters," which are also present in your game.)

👍

I was able to open the game after the renaming, but unfortunately it still doesn’t seem to work correctly. However, I must say that the game would be a welcome change from the typical mobile tower games.

(1 edit)

The idea might have potential as a vr game.

The post-processing as well as the character controller are very well done. But I think you should use an interactable UI throughout the entire game. Also, if possible, I think that a somewhat movable camera could do the game good, but it doesn't have to be. But since arcade games are not my genre, I can't judge whether you should continue the project or leave it at that.

So, the gameplay part looks okay and unlike me, you also have a basic AI for the enemies, which is very good, but the rotation of them is missing. The character controller is not so well done: Sticking to the walls feels more like a bug than a wall jump, but if it is one you can avoid id by calculating the normal of the collision: "

private void OnCollisionEnter2D(Collision2D collision)

    {

        foreach (ContactPoint2D contact in collision.contacts)

        {

            if (Vector3.Dot(contact.normal, Vector3.up) > 0.5f)

            {

                if (collision.collider.CompareTag(GroundTag))

                {

                    isGrounded = true;

                }

            }

            else if (Vector3.Dot(contact.normal, Vector3.down) > 0.5f)

            {

            }

        }

    }

"

. Unfortunately, the UI only works to a limited extent and also looks very prototypical. I don't know how much sense it makes, but if you convert the whole thing into a Metroid Vania game, I see potential. As a recommendation, if you're considering doing so, here's a tutorial for a camera like in Hollow Knight: "

".