Sweet little autorunner. One tip, if possible use point filtering for the mountain sprites.
Dont-Woof
Creator of
Recent community posts
Great, that you liked it! Btw. the music is from this website: https://www.chosic.com/
Thank you very much for playing the game! I am glad to read that you've beaten it. The last code part is only visible in one of the cycles and is not directly a puzzle, so it is not displayed in the HUD. Unfortunately, I can't say more without spoiling something. As soon as updated versions can be uploaded again, I will upload a more balanced version of the game.
Your game looks really good, but it feels pointless after a certain amount of time. Overall, however, you have a very good game. (If you continue this project, please take care of the garbage collector. Because it is usually responsible for these "micro stutters," which are also present in your game.)
The post-processing as well as the character controller are very well done. But I think you should use an interactable UI throughout the entire game. Also, if possible, I think that a somewhat movable camera could do the game good, but it doesn't have to be. But since arcade games are not my genre, I can't judge whether you should continue the project or leave it at that.
So, the gameplay part looks okay and unlike me, you also have a basic AI for the enemies, which is very good, but the rotation of them is missing. The character controller is not so well done: Sticking to the walls feels more like a bug than a wall jump, but if it is one you can avoid id by calculating the normal of the collision: "
private void OnCollisionEnter2D(Collision2D collision)
{
foreach (ContactPoint2D contact in collision.contacts)
{
if (Vector3.Dot(contact.normal, Vector3.up) > 0.5f)
{
if (collision.collider.CompareTag(GroundTag))
{
isGrounded = true;
}
}
else if (Vector3.Dot(contact.normal, Vector3.down) > 0.5f)
{
}
}
}
"
. Unfortunately, the UI only works to a limited extent and also looks very prototypical. I don't know how much sense it makes, but if you convert the whole thing into a Metroid Vania game, I see potential. As a recommendation, if you're considering doing so, here's a tutorial for a camera like in Hollow Knight: "
".
