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donnerhans

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A member registered Oct 07, 2016

Recent community posts

Posted in Anti-Aliasing

Hey, thanks for your reply! :)

It does not seem to be related to the post processing, and most players wont even notice - it looks as if the anti-aliasing is "smoothing out" some of the details out of the geometry/foliage. It's something i've noticed in many unreal 4 games (Paragon, PUBG) and can be solved by oversampling.

https://1drv.ms/f/s!ApNPWeCf8vP6jfNMZ8Gaa1JAQvpVmA

I've taken some screenshots for comparison: One is full AA with no post and second one is no AA with full post - especially look at the "cables" between the building and the foliage in the background.

By no way this is a dealbreaker - it's just a minor annoyance ;)

Created a new topic Anti-Aliasing

Hey, great progress since I last played in december, this game has really come far!

Theres just one thing that really hits me: the anti-aliasing.

Every option seems to be some kind of fxaa, with no real multisampling, which leads to a really blurry and "uncrisp" image quality. So I tried to use oversampling/VSR, but the game did not change above resolutions than the monitor supports (1080p), choosing a higher res was not applied.

So last thing i tried was to force multisampling through the driver (was suprised that the crimson software automatically detected the game and created a profile), but still no effect.

So my request/suggestion: please add a better AA solution to the final game, I would really appreciate that ! :)

Don't know if it helps, but heres my dxdiag:

https://pastebin.com/CU4etWxN

(ps.: an option to choose the refresh rate for the monitor would be great ;) )