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DomTrues
Creator of
Recent community posts
Thanks for your feedback! I'm glad you liked our game.
Yeah, for the wall jumping, originally we had a system where it was extremely easy to scale up walls but in exchange you were forced to go in the direction perpendicular to the wall. Someone then suggested to make it so the wall jumping takes your momentum into account for the direction you go, which while it is much easier for speeding around that way, you also have to rely on set ups to get on top of a tower.
If we do anything more with this post-jam, I will definitely make sure to tune it to try to find a way to get both.
Thank you very much for your feedback, and we're glad you liked the game!
Truth be told, on the topic of the wall jumping, originally jumping up walls was way easier but then someone suggested that I instead have the wall jumps inherit your momentum. Now I'm not entirely sure about if my implementation was exactly a great one, as LITERALLY TODAY I finally found a set up that lets you scale walls with the current system.
All of that said, if we do anything more with this game, we'll definitely tune the wall jumping to try to get them feeling good and to allow it to enhance movement and scaling up walls.
Thank you so much your feedback, and we're glad you like our game!
I am very sorry about the lack of save data, we were talking about implementing a proper save system but unfortunately we ran out of time for that.
Your need for arrow keys is also noted, if we do anything more with this game, save data and customization controls will be the first on the list.
Out of all the ones I've tried so far, this was the most fun! Love the visuals and the Halloween goodies. Also, nice that your interpretations of the bounty theme was the less obvious one instead of just going straight for "off with their heads".
One thing I should mention, which isn't a big issue - but while the camera does stop at the end of the level, it would appear the demon themselves does not. Again, not a big issue, but if you plan to do anything else with this project, I'd put that on the list!
Other than that, well done!
Not bad for 4 days of work.
I would recommend for next time though that you make sure your basics are good to go before you start adding the stuff based on the wild cards (especially since they weren't to be part of the judging criteria per the rules) - your first person controller's looking up and down isn't clamped.
I'm honestly not sure, I'm not particularly proud of how this ended up because it was a lot of band-aid solutions for a lack of time. (If anyone goes out of their way to download the .PCK file for this, since its a Godot game, they'd see what I mean)
I'd probably look into making this into a game eventually if I come up with any ideas to reinforce and improve on the base concepts for everything. I'd also hopefully have more experience with level design by the time that comes around.
Hey, I appreciate the feedback! Your idea of "difficulty with someone who doesn't show outward signs of zombiness" is a great one. We were hoping to add something similar to what you're referring to onto our game, but we ended up running out of time and improvising needed to take place. If we do end up digging this project out of our archive to make a full game eventually, there is so much more we wish to add to it.
Hey, there. Thank you for your feedback. Most of your issues were actually due to me forgetting to add a little extra information. I updated the description, but here's how it should be working:
- Calling security costs $15, if you don't have money to afford it, it's effectively game over after infection spreads.
- If a person has no wounds, they cannot be a zombie, and are safe to enter.






