Thanks for your feedback! I'm glad you liked our game.
Yeah, for the wall jumping, originally we had a system where it was extremely easy to scale up walls but in exchange you were forced to go in the direction perpendicular to the wall. Someone then suggested to make it so the wall jumping takes your momentum into account for the direction you go, which while it is much easier for speeding around that way, you also have to rely on set ups to get on top of a tower.
If we do anything more with this post-jam, I will definitely make sure to tune it to try to find a way to get both.