Great effort by all- I was impressed at the level of quality here; honestly as a veteran of game jams in the past, I really wouldn't jump to call anything here 'slop' as there's some nice interesting value in all the games. That being said, I did have some favorites I'd like to share.
Core Breach Protocol Zero - Controls and action felt good for a gungeon-like game. I especially liked the different weapons that played well in general.
Plug In - Good polish for a 3d puzzle game, and the puzzle mechanic felt satisfying to solve (though it does wear out its welcome)
Mystery in the Library - An interesting use of AI to drive character dialog to help the player solve a mystery. Even though the text did seem a bit confusing to me, I kept coming back to this game because the idea was so intriguing.
Tank Racing - Just a solid entry of mostly action, but some strategy of weapon choices and how to fight bosses. I liked that the game had enough surprises as you kept playing, but the fundamentals of how you drove and shot felt very consistent and polished.
Skybound - The flying mechanics felt very smooth and were easy to read and understand. Right amount of polish to enjoy the game but nothing unnecessary was there that would hurt readability.
Killing Mosquitoe - Incredibly simple concept executed well; it feels good to squash these bugs, and the spawn rate feels great to keep up with. The store upgrades also make you feel like you get your money's worth as well, and the music is enjoyable.
Tiny Siege - My favorite entry: a base defense, auto-RTS game. Lots of strategy of how you choose your buildings and upgrades, and the visuals are very satisfying and easy to read. The different RTS units are varied enough to be interesting.
Again, congratulations on all for putting something out there, and don't stop creating!
