Impressive amount of polish and 3d graphics created for a small jam, especially if you had Qwen make the models. I had a hard time really enjoying the game much because it felt like just a fetch quest simulator; there weren't any obstacles or interest on the path my pig needed to take, and just a bunch of squiggly arrows to get there, that if you lost the path, you would spend a lot of time just wandering aimlessly.
Thank you for the detailed feedback! ๐ The main idea was intentionally simple part of the challenge is figuring out the route and finding your way back to the animal after collecting the item. I definitely understand how getting lost could make that frustrating though, and I'll keep that in mind for future levels! ๐ท๐พ
And yes, I used Qwen AI for the code and development. I'm not sure whether Qwen can generate 3D models, but the 3D assets were not generated by Qwen. ๐