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Impressive amount of polish and 3d graphics created for a small jam, especially if you had Qwen make the models.  I had a hard time really enjoying the game much because it felt like just a fetch quest simulator; there weren't any obstacles or interest on the path my pig needed to take, and just a bunch of squiggly arrows to get there, that if you lost the path, you would spend a lot of time just wandering aimlessly.

Thank you for the detailed feedback! ๐Ÿ˜Š The main idea was intentionally simple part of the challenge is figuring out the route and finding your way back to the animal after collecting the item. I definitely understand how getting lost could make that frustrating though, and I'll keep that in mind for future levels! ๐Ÿท๐ŸŒพ

And yes, I used Qwen AI for the code and development. I'm not sure whether Qwen can generate 3D models, but the 3D assets were not generated by Qwen. ๐Ÿ˜„