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doctorfrog

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A member registered Jun 07, 2020

Recent community posts

(2 edits)

Ooh late reply. I don't get on itch too often.

As for your game, I didn't play real long (I'm easily distracted), so I can't offer much feedback, but it's in one of my many folders as something to return to. Like a little digital shrine to dig up in the future, with other cool ideas I breezed by.

It was just great to see a game idea similar to my own narrative roleplay idea. I would have loved for an SC sequel to follow that idea, rather than rehash all the elements of the original. SCII is a singular thing, it evolved from SCI, but it's not something I want to see repeated slavishly. Your game idea is at least taking off in another trajectory, so kudos. And yeah, it has Galactica vibes, which I also find very appropriate for a sequel to a sequel that focuses so much on resource and strength gathering in a desperate atmosphere. 

Boring story about SCIII: I got my first PC around when the demo for III came out (PC gamer demo CD), and it was a baffling thing to encounter. The full game had a nice treatment in PC Gamer, IIRC, and had what appeared to be claymation'd talking heads. The writeup didn't give me much of a clue about the game, and the demo was the Super-Melee mode, and it frankly seemed primitive compared to the FPS and Star Wars flight sim games I was more into at the time. Gimme this in a first person cockpit, I thought (as if that would work).

So I never played SCIII, and I may never. But SCII? I'll return to it one of these days, though my One Golden Runthrough will remain the core memory of the game: after losing my first game, I started over and played it meticulously, keeping notes and everything, getting the ending I wanted. What an experience, and to be honest, the first failure made the second play so much better. 

I haven't played this yet, but it mirrors the ending I playacted in my first, and failed, runthrough of Star Control II. SPOILERS: As the Kohr-Ah won the war and it became clear that they were wiping out the species one by one, I assembled a fleet of ships, one from each remaining species, and traveled to the green warp space to hide out. I still have the notebook in which I wrote out this endgame survival scenario. My last entry was of waiting for the Arilou to show. Of course, they never did, but your game concept is at least an answer that the original game wasn't able to give me. I didn't necessarily envision the resource management I'm seeing here, but any response that the game would have provided to my actions would have been pretty cool, even if it was just a slightly different game over screen.

The Steam version can also be played without Steam. Just download and run or, move to another directory (say, on a flash drive), then run.

This looks really cool. Could you update the game? I see it has been updated recently on Steam.

perfect reply

What's the deal with rituals? Are they like skills, in that you just use them and there's a "risk," is there some cost to using them?

same. Looks good, but no invert mouse.