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Doctor_Squared

4
Posts
4
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A member registered Mar 14, 2023

Recent community posts

  • The UI updates work well on the Steam Deck, the text is still small on the small screen but UI elements like the minimap and vehicle selection menus are no longer cut off which is a much appreciated improvement. My only real issue is that the CRT filter makes the light text difficult to read on light backgrounds but the ability to toggle the filter helps.
  • The revised infantry view makes maneuvering them much easier and the overall path finding is a big improvement from last version.
  • The ATGMs/RPGs/Recoilless Rifles they pack are nasty if you’re not expecting them which while it can be a bit frustrating to lose a tank it’s not unfair since both you and the AI can do it. It’s a bit of a learning curve to get used to but adds a level of challenge.
  • The C-Series vehicles are interesting with their superior view range versus the K-Series tanks and B-Series IFVs. They really work well when paired as a spotter for tougher vehicles like the K-75A and K-111

Still running well on the Steam Deck and on desktop, The only issue interface wise is that the left and right sides of the UI get cut off and at 1280x800 and other 16:9 aspect ratios with the interface text being a bit small on a desktop monitor. No crashes or slowdowns observed.

I like the addition of infantry, it makes buildings much more dangerous to your armor and opens new avenues of attack. Really only two observations:

- Infantry pathfinding can occasionally get the squad stuck between buildings or the building transparency doesn’t reappear leaving them stuck inside.


- A “Hold Fire” toggle could be useful so that infantry could scout ahead and continue to observe without immediately being seen.


The defense mission was fun, I really appreciate Aspera’s briefing mentioning that we are to hold the area, but we’re not under orders to hold the exact starting position, taking up a more defensible one is suggested, and we’re not under contract to ensure the rear guard make it out.

Right hand touchpad - Controls mouse movement, pressing down triggers right click, dragging lets you draw path.

Right Trigger - Right Click + CTRL to activate reverse movement, uses right touchpad to draw path.

Left Trigger - Left Click, uses input from right touchpad to adjust turret rotation 

Left Stick - Pan camera

Left Bumper - Scroll Wheel Down

Right Bumper- Scroll Wheel Up

B Button - Launch Smoke

Y Button - Ordinance 

Really happy to have found this, it’s exactly the kind of game I’ve been looking for for a long time.

Played through the tutorials and missions, the controls are intuitive and while challenging, losses I took on missions seemed fair as I put my vehicles into a bad position and didn’t make good use of smoke and cover.

- Game runs smoothly on the Steam Deck using Proton 9.0 without any problems other than the interface getting cut off on the left side of the screen when playing at 1280x800 resolution. I didn’t encounter any crashes or bugs while playing 

- Minor suggestion would be to have a little indicator dot or icon on each unit to indicate that you’re about to pop smoke similar to the one you get when using ordinance. It might help if you’re issuing orders to multiple vehicles when paused and can’t remember if you deployed smoke or not.