Hey everyone! I’m curious — for those of you building multiplayer games or games that need backend support (like leaderboards or cloud saves), what server providers are you using?
Are you sticking with Unity services, rolling your own with AWS, or going with something like Heroku or DigitalOcean?
I’d love to hear what’s been working well for you — especially in terms of cost and ease of scaling as the player base grows. 👀