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dmgrummerwtcc

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A member registered May 16, 2023 · View creator page →

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I like all the art quite a lot. The wizards look especially cool, but I'm also just a big fan of arcane magical things. I appreciate that there were different wall blocks, like adjoining ones and singular ones. I feel like the wizards were too fast in some places, only because in those same places there were also 3-4 wizards traversing that one space. To me, it also feels rather difficult to fit through the one-tile gaps sometimes. I'm trying to be quick to avoid the very agile wizards, but I can't quite squeeze myself through gaps quickly/accurately enough. The feedback is very noticeable since the enemies despawn when touched. Same with keys.

The fact that there are different player characters is interesting. The character portraits, animations and in-game sprites are all pretty nice looking. I also like the pixel art mountainous background. The platforms move across the screen slightly too quickly, I think. I cannot go backwards to jump onto a platform I just barely missed because of this. The enemies maybe feel a bit out-of-place, style-wise. I appreciate that each character has a story to them, it speaks to the game writer in me.

The controls are kind of floaty, which is actually a good thing I think. The controls add some challenge to the game and it is also befitting of a flying creature. The art is very stylized and I think it fits well with the overall theming of the game. The sound effects are also pretty good, even the violin that plays when you fail. It would be nice if the reverse speed was faster since going forward always seems much faster than going backwards.

It's very easy to figure out without any instruction, which is definitely appreciated. I like the theming of the lives being called "warnings" instead of lives. I feel like it could've used some difficulty scaling in some way. At some points it felt like it was spawning a lot of rotten fruits, but I think that was just the randomization not being on my side. Rather, I think the difficulty could've been shown through the speed at which things appeared or fell being scaled higher.

The cubes, despite being just cubes, are actually very nice to look at--as is the scenery and the laser. The onslaught of cubes that starts when the song actually gets going is very cool and reminds me a lot of Geometry Dash in a way. The intro part, where there's pellets that come onto screen confused me. I thought I was supposed to dodge them originally, but I couldn't move up or down and some of them were on the height that I was on--because of that I couldn't really tell when I was being hit or not. Also pushing space makes the ship green; not really sure what that does.