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dmgdevelops

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A member registered Dec 20, 2019 · View creator page →

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Thanks for the little bug report. Definitely gotta check those collision layers and mess around with that when we get back to fixing up stuff. Saw the other comment as well about the ending. We definitely had more planned there, just didn't get the chance to implement it when finishing up. I really loved our artists' work so want to go back and implement the extra narrative bits we didn't get too since there's some unused art assets/story bits to wrap up our little game. But glad you enjoyed and thanks for the feedback!

Thanks for the feedback. We definitely wanted to have more indicators and I think only ended up having a singular one. Last minute stuff that we just kinda got to the wire on. Thanks for the note about music. One of the last things we implemented so good to know for future updates. Might test out the Alt+Tab situation see if that's it or if it has to do with the in-engine implementation. There's some planned updates to address a lot of these issues/bits of feedback when voting is over but I'm glad that you enjoyed!

Thank you! We did include a solution for the third puzzle because it also stumped the other developer/programmer who made it LOL
But I feel ya, I remember those Pokemon puzzles leaving me confused.

I like the idea. Very cute and the style is fun. I think there's definitely some aspects that can be adjusted, sorting layers of objects, making sure things respawn and UI ordering but I think it's a good proof of concept. Good job!

Artistically fantastic, I can definitely see the Inscryption inspiration and overall charming.

Good simple fun! Everything feels well executed and the game is overall well thought out! Definitely have to come back to beat my time later.

Super creative interpretation of the theme! It's simple but its just so well executed. For a first game, fantastic job! 

I loved our artists work! So the WASD and Z thing was superrrrrrr last minute. Throughout the entirety of testing we used arrow keys (which still do work for movement) but one of our artists took on some programming duties last minute and added the WASD indicator at the start. So for the sake of not changing the UI last minute we made it so WASD works to move (which I knew would conflict with the Z but we were super down to the wire). There's definitely more dialogue we wanted to have when completing puzzles or during the puzzle itself that we just didn't get the chance to implement. To quote the other main programmers words, yeah that last puzzle was insanely hard for no reason, no clue why he made it so hard, even he struggled to do it with his own solution written out. Glad you enjoyed though! We are thinking about updating the build with some of the planned extra stuff once voting is over so stay tuned!

Thanks for the input! I think there's more storytelling we wanted to do and definitely more indicators of things that can be interacted with, we just cut it really close when working on everything ;-; I think for the bug, the stone puzzle was the last one to be made, so we just didn't get as much time to test things so thanks for that note! We will likely be updating the build after the voting period with some of the changes we wanted to make so maybe stay tuned for some of those updates!

Definitely a bit jank but in a charming sorta way! The music is fun and adds to the game and I think with some more polish, this game would be even better!

Good starting point. Recommend looking into collisions as it seemed like the player could get stuck on some of the edges of platforms. Also try playing around with the jump strength and how to make jumps feel more smooth. The singular jump force can feel jarring and make it a bit harder for players to control their movements. Once again I say good starting point, cute and simple!