I loved our artists work! So the WASD and Z thing was superrrrrrr last minute. Throughout the entirety of testing we used arrow keys (which still do work for movement) but one of our artists took on some programming duties last minute and added the WASD indicator at the start. So for the sake of not changing the UI last minute we made it so WASD works to move (which I knew would conflict with the Z but we were super down to the wire). There's definitely more dialogue we wanted to have when completing puzzles or during the puzzle itself that we just didn't get the chance to implement. To quote the other main programmers words, yeah that last puzzle was insanely hard for no reason, no clue why he made it so hard, even he struggled to do it with his own solution written out. Glad you enjoyed though! We are thinking about updating the build with some of the planned extra stuff once voting is over so stay tuned!