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Diving Dev

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A member registered 48 days ago · View creator page →

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Sorry, now I added the screenshot.

(1 edit)

Go through your daily routine on a bunch of floating islands, it's normal for you. Jump, try to fish and go back home.

But things can get chaotic and nightmarous very fast. Sometimes a habit can turn into something you need to survive.

Sometimes you need to use a gun.

If you are interested in a pixel platformer with a twist then check out: Floating Flow.

Game Page :https://diving-dev.itch.io/floating-flow

And by the way it's free.

(1 edit)

You are supposed to crouch in the place that looks like a hole ahead then wait for the enemy go past you the other way. I honestly forgot to add how to crouch in the controls. Try it now.

I am happy you enjoyed the game. Thank you for playing it.

Thank you so much for your feedback, it means a lot. About the distorted sounds I thought it would be fitting for a horror game thats why I kept it that way. Also, there are a couple walls I hit while making the game and I couldn't understand why, like the secret notes that take you to two 2D levels if you find them, but it makes sense now how out of place the first 2D level was. And again thanks for the comment.

(1 edit)

Hey everyone, I was working on my game then I hit a wall, the shooting delay and reloading is not working, even though I followed everything in a tutorial but it just doesn't work. Here is the part of the code: 

if Input.is_action_just_pressed("shoot primary") && can_shoot == true && current_ammo > 0:

can_shoot = false

current_ammo = current_ammo - 1

$"Head/Camera3D/SpringArm3D/retro shotgun/reload timer".start()

$"Head/Camera3D/SpringArm3D/retro shotgun/AnimationPlayer".play("shot animation")

var bullet_instance = bullet.instantiate()

bullet_instance.position = pos.global_position

bullet_instance.transform.basis = pos.global_transform.basis

get_parent().add_child(bullet_instance)

$"Head/Camera3D/SpringArm3D/retro shotgun/handle/GPUParticles3D".emitting = true

$"Head/Camera3D/SpringArm3D/retro shotgun/handle/GPUParticles3D2".emitting = true

elif current_ammo <= 0:

can_shoot = false

$"Head/Camera3D/SpringArm3D/retro shotgun/reload timer".start()

$"Head/Camera3D/SpringArm3D/retro shotgun/AnimationPlayer".play("reload animation")

else:

can_shoot = true

func _on_cooldown_timer_timeout():

print("aaaaaaaaaaa")

I would appreciate the help.