Project: "24 Hours Behind"
"24 Hours Behind" is a thriller sci-fi first-person adventure game featuring decision-making and exploration elements. Players will navigate a suspenseful sci-fi storyline where their choices impact the outcome, all experienced through an immersive first-person perspective.
Current Status
The project is currently in early development. The narrative and game design documents are complete, and a basic Unity project framework is set up. We have a clear roadmap and are ready to move into prototyping key gameplay mechanics.
About Me
Hello! I'm the initiator of this project — the author of the story, handling production and creative direction. I have laid out a detailed vision for the game and prepared all the design documentation and planning. I'll be organizing tasks, managing the project's scope, and ensuring we stay on track.
Who I'm Looking For
I'm looking for a serious Unity developer (C# programmer) to join as a collaborator. You should ideally:
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Have solid experience with Unity and C# (experience with first-person or narrative games is a plus).
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Be reliable and able to work on clearly defined tasks, following a milestone-based schedule.
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Communicate well and be open to collaboration, with a passion for sci-fi/thriller games.
Your role will involve implementing gameplay mechanics, interactive narrative elements, and helping build the game world in Unity based on the provided design.
Compensation
Rev-Share (12–20%) – You will receive a 12–20% share of any revenue the game generates. The exact percentage can be discussed based on your contributions. If desired, I'm willing to sign a contract to formalize the revenue-sharing agreement for peace of mind.
What I Offer
By joining the project, you’ll have access to:
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A comprehensive pitch deck that outlines the game's vision, story, and key features.
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Clear design documentation (game design document, story outline, level designs) to guide development.
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An organized Unity project (clean folder structure, initial setup) so you can jump in quickly without confusion.
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A private Git repository for version control, ensuring smooth collaboration and code management.
All the groundwork (story, design, planning) has been laid out. This means you can focus on what you do best — development — without guesswork. I value professionalism and open communication, and I’m always open to creative ideas that improve the game.
Why Join "24 Hours Behind"?
If you’re excited about crafting a story-driven sci-fi thriller and want to work in an environment that is both professional and friendly, this could be a great fit. It's a chance to collaborate on an indie project that is well-planned and serious about completion. You’ll have significant input on the technical side and share in the potential success of the game.
If this project sounds interesting to you, please reach out! Feel free to reply to this post or send me a direct message to discuss further. Let’s create an awesome game together!