I'm aware the game is difficult to get the hang of... Thanks for your feedback, I think I'll take the "difficulty" aspect more seriously in my next jams. Thanks for playing too!
Diskowl
Creator of
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The space station's research and development team had anticipated the possibility of such maneuvers on asteroids. However, the budget has not been released.
Joke aside, it's true that it would have been nice, we ran out of time and in the end we preferred to keep the mouse controls only for urgently reducing the scope :)
Thanks for playing and for your feedback!
I really like the concept of recoil in the shots.
Add a little bounce off the gray walls (not too much) and it'll be perfect, haha. Sometime I'm getting stuck in a corner.
The enemies have recoil too, which surprised me, but it leads to some unexpected situations (I saw some super bulky guys whizzing past my screen at full speed, best day ever, haha).
You've got a great concept, that can be super funny.
Good UI, but the graphics don’t always look consistent (especially the scaling of the trees). The controls are smooth and the concept is solid. Overall, this is a nice entry!
I especially like the character with her bag and the idle animation. It’s a challenging game, I froze to death the first time, haha!
After playing this game, I realize that this concept is a perfect fit for the "momentum" theme.
The graphics are "childlike" (not a bad criticism), so they perfectly capture the Christmas spirit. But the game is difficult, contrary to its cute appearance.
Well done. I keep trying to beat all levels :)
Thanks a lot for playing, I'm especially glad you liked the music, it was a lot of fun to compose and we're happy it added this "party vibe".
I had no time left to add some ingame instruction (for the multiples levels)... You tried again and were rewarded in a way 😉
ps : I continued to develop it on another project (post jam, here)





