Thank you so much for playing and the art! This is definitely lore-accurate.
disarch42
Creator of
Recent community posts

Added SFX's and an ambient song. I've been writing dialogue for around 4 hours. Wrote around 2500~ words of dialogue. I really didn't expect the hardest part of the jam to be writing.
For the remaining 6 hours I will add the dialogues I wrote into the game, than make a main menu and a pause menu. If time allows, I plan on getting a webgl and a windows build.


Added dialogue branching! Unfortunately, It seems like I won't be able to add motion captured animations. I think animations would really allow me to make the character expressive and feel alive, but it takes too long and I would rather have a finished game than an overscoped mess. Because the character is stationary, looking around may feel kind of useless now.
With 12 hours left, I'll add music, sfx, menus, story and the endings.


Added colors, anime girl and a base dialogue system. For creating the anime girl I used VROID studio. No choices for dialogues yet. Leaning into a stylized anime look rather than realism like obradinn makes the creation process a lot faster with the 1-bit dithering style. The game itself is not 1-bit anymore with the new colors, but everything is still shaded with only 2 colors per object.
Also brainstormed a bit about the story. I think in order to make this emotional the facial expressions and the depiction of feelings through body language is very important, that's why I plan using motion capture for animations and blend shapes for expressions. I'll be using motion capture for the first time, I hope it works out. I am no animator and it would take ages for me to create natural keyframed animations.
I should really switch from rendering to actually adding the story, animations and music at this point.




















added this cool ritual circle.
Added very cool stylized rendering by copying what lucas pope shared on a dev forum while developing return of the obradinn. This only supports 1-bit but I want to change it to add custom colors per-object while maintaining the stylized dithered shading. The models are placeholders for now.