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disarch42

16
Posts
2
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10
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A member registered Aug 03, 2025 · View creator page →

Creator of

Recent community posts

Thank you so much for playing  and the art! This is definitely lore-accurate.

(1 edit)

thanks for playing!

Added SFX's and an ambient song. I've been writing dialogue for around 4 hours. Wrote around 2500~ words of dialogue. I really didn't expect the hardest part of the jam to be writing.

For the remaining 6 hours I will add the dialogues I wrote into the game, than make a main menu and a pause menu. If time allows, I plan on getting a webgl and a windows build. 



Added dialogue branching! Unfortunately, It seems like I won't be able to add motion captured animations. I think animations would really allow me to make the character expressive and feel alive, but it takes too long and I would rather have a finished game than an overscoped mess. Because the character is stationary, looking around may feel kind of useless now.

With 12 hours left, I'll add music, sfx, menus, story and the endings.




3D modeled a map. With this I should be done with the visuals. 

no issues

added this cool ritual circle.

(2 edits)


Added colors, anime girl and a base dialogue system. For creating the anime girl I used VROID studio. No choices for dialogues yet. Leaning into a stylized anime look rather than realism like obradinn makes the creation process a lot faster with the 1-bit dithering  style. The game itself is not 1-bit anymore with the new colors, but everything is still shaded with only 2 colors per object. 

Also brainstormed a bit about the story. I think in order to make this emotional the facial expressions and the depiction of feelings through body language is very important, that's why I plan using motion capture for animations and blend shapes for expressions. I'll be using motion capture for the first time, I hope it works out. I am no animator and it would take ages for me to create natural keyframed animations.

I should really switch from rendering to actually adding the story, animations and music at this point.

(1 edit)

Added very cool stylized rendering by copying what lucas pope shared on a dev forum while developing return of the obradinn. This only supports 1-bit but I want to change it to add custom colors per-object while maintaining the stylized dithered shading. The models are placeholders for now.

I am solo, my name is Yunus Demirelli. I'll post progress here. I want to make a 3D visual novel-ish game with a short story.

Yunus Demirelli

I am a university student in turkey. I like the theme of the jam and will be joining online.

I saw that I need to post progress every 6 hours, and discord seems to be the best way, but I can't find a discord link.

peak

yunusdemirelli5@gmail.com

woah, impressive stats. thanks for playing!