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(2 edits)


Added colors, anime girl and a base dialogue system. For creating the anime girl I used VROID studio. No choices for dialogues yet. Leaning into a stylized anime look rather than realism like obradinn makes the creation process a lot faster with the 1-bit dithering  style. The game itself is not 1-bit anymore with the new colors, but everything is still shaded with only 2 colors per object. 

Also brainstormed a bit about the story. I think in order to make this emotional the facial expressions and the depiction of feelings through body language is very important, that's why I plan using motion capture for animations and blend shapes for expressions. I'll be using motion capture for the first time, I hope it works out. I am no animator and it would take ages for me to create natural keyframed animations.

I should really switch from rendering to actually adding the story, animations and music at this point.