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DirectalArrow

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A member registered Jun 15, 2018

Recent community posts

hey i hope your still reading the comments, how do you do *both* tile & object based collision?

essentially as the title says, do i have to make a ase file for each sprite, or can the tool create the files automatically

(1 edit)

Recently i learned that some functions now supports structs, for example

instance_create_depth(0,0,0,obj_test,{ myNum: 0})

Using structs like these, GMLive spits out a compiler error, saying how it expected that one less argument