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something ive ran into is a weird rendering issue

it draws red over a filter effect i have in the room, a haze effect to be exact. Im not sure how to fix it

Need more information, I would like to know if there are any display problems with the examples in the demo?

Hello, I figured out the issue, but I don't know how to fix. Essentially Im unsure how to clear the alpha on filter layers for GM. I switched over to shaders and surfaces to get around it though. 

I can't get it to work.

The background does not appear transparent no matter which room I use as an example.

Nevermind. I got it to work.

This should only go wrong in vm test, please let me know if the export is normal? Is vm test displayed correctly after the system Settings are modified?

I had to go into Windows settings and make a change for it to work.