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Dino-Chang

3
Posts
A member registered Jun 11, 2022

Recent community posts

I entered the parameters I was given as a reference, and this also had the effect I was hoping for surprisingly.

That is exactly the kind of calculation I wanted to know. Thank you!

As you say, I would feel more comfortable if these values were entered automatically, as long as the proper values are determined by the calculation.

Yes, if I have any more questions, I will ask them!

It was a great encounter with this node for me.

I wish AshCruz all the best in his creative, further development and success.

Thanks for the answer!

I reproduced the node diagram you sent me here as well.

I did not understand all of the principles, but the effect was amazingly ideal.

Not only the resolution, but also the tonality and intensity of the shading can be adjusted all at once, which is really great!

Finally, we would like to render the image keeping this clean pixel effect as much as possible.

The most ideal result would be that anti-aliasing would be disabled and the dots generated by "Dither-Bayers_ThreeTone" would be 1 pixel of the actual rendered image.

For the moment, I have set X:Y = 3:4 (768px:1024px) and rendered the image with the composite node "PixelComposit" set as shown in the image, but what should I consider these parameters?

I purchased this package because the Darth Vader image was very cool and seemed to reproduce a texture similar to Pixelart.

I thought the nodes were great as well, with a reasonable and flexible structure.

Currently I have a BSDF node with textures connected to a Dither_8BitColor node.

So my question is, is it possible to set the dithering to occur only on the borders of shadows and highlights?


Right now, my settings are making them look noisy and I would like to reduce them and make them more crisp.

This is, for example, just like the PixelArt image here.

https://twitter.com/KEZIMEro/status/1520206304408752128?s=20&t=tbo2eTrlkCy6Np3BE...

I am Japanese and if the text is hard to read, I apologize:'(