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dinkst

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A member registered Jun 11, 2023

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Visuals are simple, but the complements the puzzle nature of the game. It's very rewarding to see the world and options expand as the orb fella does. There are a couple typical upgraeds, the ground pound and rebound, but most of the expansion options relate to the player's size. Unique in that some previous paths get blocked off due to this, and the player needs to find other ways to get around. 

Overall, one of my favorites in this jam. Doesn't overstay its welcome, has a fun central mechanic that is heavily tied to the theme, and the ending sequence was satisfying.

I had similar issues as the others before. With the updated version, it's a very good time. The writing is fun, and the abilities themselves have charm (the hat is a fun thing to see used). The grapple mechanic is satisfying when you get the hang of it, but it does feel unwieldy in certain situations, and difficult to tell if the way to solve a particular platforming challenge is intended. Might be able to get around some of that by increasing the time that a grapple is able to be held after being hooked, seemed easier to use grapples to get extra jumps as opposed to the grappling action itself.

Overall, the central mechanic is enjoyable, and the writing is entertaining for the length of the game.

No problem. Just beat the game now, really great and complete-feeling experience for a game jam.

This is a very fun game, but I got the camera stuck on the far right, when at the third size.