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Dingo McBingo

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A member registered Jan 11, 2023 · View creator page →

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Recent community posts

Bugs: I didn't find any

Strengths: I thought that the text dotted around the level was funny, like how the whole plot of the game is for you to stop an evil wizards from turning the game into a low budget nightmare, how the only thing required to master that game is knowing how to press the jump button. Also the platforming and movement were fun. The section at the end with the slimes on the floor and on the ceiling was the toughest and most fun part for me.

Weaknesses: Although you brought it up at the start, restarting the game when you die is a bit irritating. You could have a game over screen or just have it reset the players position back to the start.

Improvements: Aside from adding in a way to restart the game upon death, some checkpoints could be added in so that you don't have to play through the whole thing every time you die, although maybe doing it in one go is the intention.

Bugs: You don't die if you fall of the edge of the platform.

Strengths: I like the idea of the stealth mechanic, and the vison of the bird is a cool way of implementing it. I also like the animation of the frog.

Weaknesses: It's very short.

Improvements: I guess you just need to add more to it. Like more obstacles or a way to reach the grey platform?

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Bugs: There are some bugs with booleans and images not appearing but I saw that these problems are mostly resolved now.

Strengths: The story is interesting and I would like to see how it ends. I also like the setting of it being in Norwich. Plus: "Oh hi Marc". The train ending is my favourite.

Weaknesses: It's pretty short but the ending isn't finished yet so I know there will be more to it. I found it a bit confusing to go navigate too.

Changes or improvements: The images would definitely add a lot more to the game, so it would be good to get those working.

Heresy(Test) community · Created a new topic Feedback

Bugs/Errors: In the basement area you can keep going to the right and fall off the edge of the level.

Strengths: I really like the portal mechanic. It's fun to use and could lead to some really interesting and creative puzzles. You also made it so you speed up while falling so you can do that thing where you put a portal on the floor and a portal on the ceiling, and then fall forever, which I very much appreciate. I also liked the character design and how they become all static-y when you fall in a pit.

Weaknesses: The main menu icons weren't very clear on what they were. I suppose you could just click on them to find out, but some labelling would be helpful.

Changes or improvements: Aside from making the main menu clearer, I'm not really sure. Maybe it could be a bit clearer what you are supposed to do in the basement of the building, since I wasn't sure what to do at that point.

Bugs/Errors: You can fall through some of the branches, and some of the branches' collision seems to be off, as there are times where you walk above them.

Strengths: The character walk cycle is really well done. The whole game looks really good in general. Also the movement is fun.

Weaknesses: The game felt a bit repetitive the closer you get to the top (In regards to going to light all of the lanterns, , so maybe some new mechanics could be introduced in the locked region?

Changes or improvements: Fix the branch bug, and maybe add some new mechanics.

Bugs/Errors: The wall jump lets you both skip portions of the level and get over the barrier to the left at the start. 

Strengths: The artstyle and atmosphere are really great, plus the character is fun to control (I brought up the bug with the wall jump but I had fun doing that) and you can easily tell what every movement is supposed to be.

Weaknesses:  It could be a bit clearer that you can pass through one of the platforms by pressing down.

Changes or improvements: I imagine you will add this in later, but giving you the ability to pick up the collectibles would be good.

Bugs/Errors: I found that you are able to go to the right and leave the area entirely by clicking on the door. 

Strengths: The characters realistic eyes that follow your mouse around are creepy, and that's a good thing.

Weaknesses: I couldn't really tell what the objects in the environment were supposed to be.

Changes or improvements: Telling the player that they can click on the doors would help out with directing the player. Redesigning the objects in the house to make it more clear what they should be would also help out.