Mothlight was one of my inspirations from it, it was more of a the pushing stone that got me into making it
Dingo
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Thank you kindly, its why I loved the idea of this game so much but its structured a bit poorly to my taste.
If I would remake it I would customize the battle system, hud and overall story to be more engaging and also squish down on some of the parts to make it more streamlined too.
Feel free to ask me more questions about it :)
If you want! I have an another idea for one more unit that could be a saving grace :D >wO
I will sketch it out, but hey yea if you wanna you can :D I will DM with my discord you in a bitsy but in any case I am very happy that I was able to contribute in some way to help out. Just generally really like this project and want to see it bloom and flourish.
ALRIGHT HERE IT IS!
A concept for a whole new unit I call...
"The Toy Factory!"
Now Toy Factory is a friendly, Unit making building that specializes in making lil minion sized units that automatically are being made (Unless other skill branch) and attack enemies!
She is very pricy! But is perfectly able to hold of almost all kinds of units with her own!
VARIETIES:
"Toy Factory"
- Makes tiny wind up toy cars, that bump into enemies, and take a bit to rewind before they can attack again, while they are winding their key, they can be attacked and destroyed.
- Toy Factory makes cars automatically without player input at a decent rate.
"Vehicles Factory"
- Toy Factory got into fun of making advanced vehicles and now sends larger wind up vehicles into the battlefield. They are just better and more tankier, dealing more damage and can last in battle longer.
"Army Factory"
- Makes slow moving automatic units that attack from distance, shooting tiny bullets and dealing damage, Tanks move slowly, has a lot of health and stop moving and shoot when they get in range of units.
"Heli Factory"
- Getting into the hobby of fly crafts, Heli releases a tiny flying helicopters with that fly out of her landing pot and drop bomb on the closest ground unit, dealing tiny splash damage, then proceeds to return to Heli to resupply.
- Helicopters can collide with flying units, taking them down but Heli Factory takes longer to resupply as it requires to build a whole new Helicopter.
- Only ONE helicopter can exist per Heli Factory, and resupplies at the closest one in their line.
"Vroomba Factory"
- Getting hands on some Vroomba blueprints now your factory can create its own Vroombas to attack the enemy force, They behave exactly just like enemies but are more tanky than usual.
- Vroomba Factory" has to be manually clicked to start making Vroomba's at a cost of scrap, and once its ready you can click on it to release them!
"Satelite"
- A fully manual tower, when clicked by the player, it sends signal towards all enemies and turns them the other way, making them move the other way, if they get into the way of newly spawn enemies they attack them instead.
- AFTER use it requires to recharge, also hypnotized enemies will eventually regain their control and turn back to attack you.
"Special Agency"
- Just like "Vroomba Factory" but sends out more advanced and powerful units out, they use scrap to pay off other Vroomba's to join your side and release a random powerful unit onto the battlefield.
More Expensive but powerful.
- "Special Agency" has to be manually clicked to start making Vroomba's at a cost of scrap, and once its ready you can click on it to release them!
Anyways thats it! WOOO Let me know what you think of my unit concept :D I would love to hear your opinion :D
Take care now and many wishes
Thank you so much for your reply :D I have a fun idea concept cooking again for you and I am very glad that my feedback ideas are taken to considerations :D Yeah I just liked the idea of this TALL COLOSAL SWEEPER that would slooooowly make its way through the battlefield.
But yeah I have a fun idea for a new unit, but that is going to be a surprise >W>
You know, I felt felt like what this game really REALLY needs is some kind of alike to the "PvZ Gargantuar" AND I think I found the perfect fit!
I would suggest a late game enemy which is the "Sweeper" from the movie "Robots 2005"
References:
(First video at 1:36)
I think these would add a huge tanky and slow unit that would be towering over the units, and having something like this would also make a good "Boss-like" unit for late game for variety of levels with different themes.
Lemme know what you think of my suggestion. Thank you :D
P.S. a lil bio idea bellow...
"Sweeper" - When streets are flooded with trash that not even the Big Harry can handle, that's when they send in... the Sweeper. Its presence alone scares even most of the Vroombas with mix of fear and awe as the true professional joins their ranks to do its job. Taking down this towering giant is going to take a lot of effort.
Thank you again for taking my suggestions into considerations :)
Sorry that this is whole back and forward XD
BUT I had some suggestions for the left path for Mouse Trap final upgrades.
I had mainly two ideas that would made them more useful especially late game as I've noticed that they tempt to get destroyed quite often before having a chance to do any real damage, I've did came with a smart idea that you might like.
Pretty much the last two tiers I call "Camo Traps" Two variety of traps that work differently depending on your playstyle, their main benefit? INVISIBLE to common enemies, making them able to last in the battle longer as well making them more resource efficient.
Spike Trap - Shoots out bunch of spikes out of the ground dealing splash damage to all enemies, before slowly receding back to the ground. It is a slow but powerful trap that cannot be seen by most enemies and takes a long time to recharge, but destroys tanks VERY efficiently.
Barb Wire - Turns Bear Trap into a constant dealing unit that does Tiny amount of damage to the enemies but applies "Slowing effect" that makes them move slower as well take constant contact damage. Mostly useful for slowing enemies down but is invisible to common enemies thus able to support other units on the battlefield.
NOW this would all be great but it would certainly be broken, units with no drawback? Well that's where I had the idea for new enemy concept.
Specialist - A slow tanky Roomba with bunch of gadgets and tools strap to it, it thinks that is very smart and clever like The Scientist Roomba but in reality, they just learned to look down. Specialist Roomba's have the ability to locate and dismantle Camo Units, and destroying them instantly. On top Sniper Rifle Units will actually prioritize them to be shot down.
I do hope these will help out with the units and suggestions :)
I had a idea for a completely original unit myself later on, but again its your game and I am just really spitballing ideas here since I am enjoying myself so much XD
Thank you again and have a wonderful day.
Thank you kindly with your feedback, I fully understand the Antivirus issue and I hope that gets sorted out eventually, because I can imagine it can really push away a lot of potential users who would love to try it out but maybe aren't that tech-savy and might be discouraged to try out this amazing gem of a game!
OH and I do have one more suggestion, thank you again for taking my idea with the music to heart! I would REALLY love that. I can already imagine it in my head how badass that would sound! (Its that kind of dopamine that would encourage player to keep going to try to make it further in the game)
I had a suggestion for SANDBOX Mode, essentially allowing the player to test out their new units and tools on a battlefield and test out the difficulty and balancing between units and enemies. It would be nice since it would also help you to showcase new features as well easier that way in future updates :D So its a win win for both really lol.
OH and I had a silly idea for an enemy.
I call it a VacBOOM, an old vacuum cleaner that is slowly collecting dust as it closes onto you, its dust sack gets larger the longer it stays on a battle field. It can still attack like most enemies but if not destroyed fast, it can blow up, destroying your and the enemy units. Its kind a wild card enemy. But certainly a dangerous foe idea.
Again thank you kindly for taking my feedback into consideration, I cannot wait to see more from you, thank god youtube shorts for recommending this amazing game to me :)
After playing for a short while this amazing PvZ spinoff has a lot of potential, I really do enjoy this fun Rogue-like experience for your typical PvZ gameplay.
I am a huge fan of the unique aesthetic of the game, I do hope that future releases will add some music.
MY SUGGESTION for Music impimentation: is that I've noticed the game has a progress bar, what would really fit this game similar to PvZ, is that the longer you survive in a level, the more instruments are added to the music starting pretty basic and by the end its fully pumping!
I would suggest for future releases and updates to "Zip/RAR" the entire file for easier download and as well for easier way to play :)
Either way keep up the great work! Cant wait to see what you come up with next :)
One thing certainly I would wish to add is the ability for the game to showcase "certain events based on your forms"
I feel like the game would benefit with certain forms having unique events and encounters that would spice up the gameplay than just passerby comments.
Such as the in the "Buff Route" there could be a chance for more positive outcome where people would start to treat you as a goddess and even leave offering based on far you are into said forms and eventually making the end a cakewalk.
And on the other hand where you are in a "Monster Route" your encounters would be less frequent, but the money begged would be larger purely out of fear for their lives as well Police encounters more frequent.
Either way, love to see the game finished, will be downloading it on my phone for travels :)
A very lighthearted and nice fan game.
Certainly this would been the future for Buddy if they were dropped in a loving hands of a ill-equipped father unit... but with a hoard of cats to help.
Certainly if this would have developed into a bigger game there could have been more heartwarming moments, perhaps the cat paradise isn't through cats, but through someone else.
Dear Farsky Interactive,
I sincerely want to personally thank you for this game.
In my young years when I played this project I was amazed by shear scale of this game and concept, I was hooked since the first release. It sincerely saddens me of the tale of what happened to you and the whole company.
However, the hope that proves here how everyone LOVES your work, and all the unique gems you made proves that despite everything that has happened, you DID something that brought us joy.
You never had to make the next biggest thing, you simply needed to exist, and that was enough to bring us happiness knowing YOU existed.
Thank you, I do hope that someone out there will be inspired enough to make the NEXT Farsky game :)
If I could maybe make a suggestion for later builds would be nice to add side AP upgrades that are mainly for fun stuff such as cosmetics and such.
Examples: Such as "Illusion Magic" that allows you to change the hue color of your Imps hair or body. Or perhaps "Dimension Shift" Changes the background. You get the jist :D
Big fan of the general game structure, getting a lot of "Rogue-like vibes" from it all together, makes me think that the bust size feature is something that would carry over from level to level.
I really like this lil appetizer gameplay :D I am glad that the Kickstarter was so successful so fast! I will most likely will donate too to support your work as I do really like the wacky concept.
Best wishes for the full release :)
I love the idea of minimalism in this game, I wish there was a lil more the combat with maybe sudden clues and suggestions when "NOT to attack" than making it a button masher but that is just my suggestion.
IF anything I would suggest to be added these are my ideas.
- perhaps some trinkets or equipment would be nice
- more interactive combat perhaps, where you need to time your attack and block in a form of a small minigame perhaps.
Thank you and again love this games idea to keep it simple and small but some small things too could be added
Sounds great! I love the game so far!
You know what would be funny? I've noticed that there is a twist with the bosses in the game and I really love that "Middle Horn" being my fav lol.
I've thought to myself that what if the final boss of the would be instead of "Mother" its... Father? Ya know it would be neat to maybe see a boss based on Isaacs lore regards his father confronting the alcoholic side of his problems embodies into a creature that can barely resemble his dad image.
Just a idea lol



