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dingledongle25

8
Posts
A member registered Jul 09, 2023

Recent community posts

Super creative art designs for both the characters and backgrounds! I was actually surprised by how difficult the game becomes. Instead of merely getting the goods and bringing them to the prospective fantasy individuals, sometimes you just had to take the L and avoid their attacks. Great job guys!

I actually REALLY like this role reversal idea. I think it would have been nice to have a control key on the interface somewhere because I couldn't remember what buttons to press for the volume, etc., but those are my only criticisms. Nice work guys!

This game is incredible. From the art style to level design, it feels like I'm playing a retro Xbox game. Dare I say it weirdly gives Metroid vibes? The role reversal idea here is also genius, great job guys!

I love the design of this game and it's clear that you put in A LOT of work to create a full scene. However, the character moves really slowly, making it frustrating to play.

This was SUPER creative - I love the art pixel style you chose to use, as well as the role reversal idea of trying to take down the prisoner instead of getting him to escape. I was a little unclear on instructions in the beginning, but was soon able to figure it out. Nice job!

I actually loved the storytelling here, it made me chuckle a few times too LOL. The presentation definitely could use some work - maybe change the font and do some cool backgrounds for the game to make it more visually engaging? 

I actually LOVED the concept for this game. It stays true to the theme of role reversal. Being the fruit and escaping from the snake is super creative. It definitely seems like you would need just a bit more time to refine the game and make it more user friendly. I found that I wasn't really able ti play the game (i.e., the snake would immediately eat the fruit). I tried following directions to restart, etc. but nothing I did worked.

The controls in this game are finicky; if it was more refined with smoother controls (especially when attempting to move the phoenix up and down) then this game would be significantly more enjoyable. I liked the color scheme, although it was hard to tell what constituted a structure and what constituted a background. I love the art designs; it would have been cool if you had made it yourself though.