Nice, glad you liked the movement! Enemies actually do get tougher over time, you can see the enemy level next to the timer, but yeah I agree there could've been more variety and I wanted to add a bunch of stuff (and lore) to make it more interesting, just ran out of time and wanted to sleep lol
dinghy
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Hope I didn't come off too negative, I just wanted to give honest feedback so you could improve upon it. I really liked the ideas you had (also forgot to compliment the UI being little windows), and it would've been a super fun experience if not for some slight annoyances. Hope to see more games from you in the future gamejams :D
I really wish you could use the mouse, combining E Q looking around with WASD and throwing in a mazelike map design was a bit annoying lol. I got to the red level, not sure if there's an ending but it took me quite a while, and I think my timer started going down way faster for some reason and time wasn't any issue until the drops that give time stopped being spawned. The music sounded interesting but was a bit annoying after a while. Ok sorry for being so negative, but I really loved the art, especially how the character's hood would mimic a mouth for expressions, you are really creative man!! And the shotgun was pretty cool too. Glad to see I wasn't the only one making an FPS :D
Quite simple game, kinda reminds me of a game I made for Brainless' gamejam. I wish the controls were simpler, and that there was sound effects, and maybe some way to get more colonists and stuff. But it's a pretty interesting take on the genre! Really wish you fleshed it out into a more complete game, but probably ran out of time. All in all a fun little game :D
I liked the cutscene at the start, the music and sound effects were nice, and the nitro and quicktime event were fun to pull off! The only complaint is I wish the gameplay was a bit more complex, but now that I think about it, there probably wasn't enough time for that. All in all a pretty fun game! :D
The art and audio are both amazing! (tho font may be a bit hard to read sometimes) And the gameplay is pretty interesting aswell!! Dodge seems a bit strong, but for the final enemy you still need to use some planning, especially weakening potions I've found to be good against it. Probably my favorite game so far! :D
It's a sandbox colony sim inspired by rimworld. The controls are a bit stupid I realize now after some people have pointed out. You're supposed to cut down trees and make traps to help u out with rabbits and can craft saplings from apples via a crafting table.
To destroy trees you need to select colonists first, then SHIFT select trees then SHIFT right click a tree (yes i shouldve added a tutorial or made it simpler but i ran out of time)
You can also mine stuff by selecting tiles to mine and right click -> Destroy, and then set a lil guy to "react to" Demolition, those 2 systems for demolition shouldve been unified but again i ran out of time
And to build you set a blueprint and set a lil guy to "react to" Construction
You can also attack rabbit like you would a tree so you only really need traps after a few waves if you can outmaneuver them
This game is super unique, especially visually. The song is interesting, but can get a bit repetitive after a while. For some reason the aesthetic reminds me of Earthbound. Also I think I accidentally entered a boss rush mode on my 2nd playthrough and was a bit confused why they kept respawning lol. Really fun game tho :D
(also just read it was made in Scratch, this is 10x more impressive now lol)
Edit: just realised I skipped to the last boss on my 1st run oops lol
This game seems promising, but I have some issues with it
The movement and looking around aren't as responsive as in ultrakill for example (possibly because my machine can't run it that well idk)
Also I wish the healing system was a bit nicer, having to go touch a static ball is difficult to do in a combat scenario and it doesn't really make much sense (why they are decomposing into orbs i mean)
The terminal is nice, but I feel you could convey lore in a less reading-heavy manner, letting the player explore the world more instead of just reading about it
Also the visuals are a bit bland, kinda seems like ultrakill but in a mine
I hope this hasn't been too hurtful and hopefully you can consider what I've brought up and make your game the best it can be! Good luck
I feel that if this game had the steam boost thing from the show, the gameplay would be far more fun to master.
I liked the art style, even tho the player didn't really fit in. That kind of gave it more charm honestly.
Also I appreciate the polish of the grappling hooks having physics and the rope being animated and not just a straight line and also the sound effect when it hits a surface.
Usually I don't like endless arcade games but this is an exception and especially impressive for being made in 4 days, nice job. :D




Amazing game and the gameplay is fun too, especially the boss! Honestly don't have anything bad to say lol, also that's a pretty fast bomb inspection I'm kinda proud