Right now, the game is designed around three main routes, each focused on a different character. Each route has its own tone, development, and exclusive scenes, so your choices matter and lead you down different paths.
That said, I’m not completely locking myself into just one structure forever. As development progresses and depending on how things evolve, I may experiment with additional content or alternative dynamics, but the core focus is on making the main routes feel solid, distinct, and satisfying first.
