Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics


A member registered May 04, 2017 · View creator page →

Creator of

Recent community posts

Nope, PC only.

That's weird, wonder what happened... Not worth it anyways, I had to rush it to get it out for April Fools, and it ended up extra buggy as a result.  A real update should be coming later this summer.

V 0.3 is out!  So, the game will auto-calibrate to match your play area, but you can also use the sliders on the title screen to fine-tune it, and you can pop on your HMD in the title screen to check that you can reach all the buttons.  You can fiddle with it until you've got it just how you want it, and it *should* save your calibration from session to session.  You can adjust the width of the room, as well as shift yourself forward and back to reach the security monitor more easily.  Should be helpful for recording!

The only downside to the whole thing is that, for now, I had to change all the lighting to Dynamic to accommodate the dynamically scaling room, and that has the potential to hurt the game's framerate, depending on peoples' computers.  It might be fine, but if you do notice it lagging a lot, just hold on for a little bit, because there will be a performance update coming up later this week.

Thank you so much for playing!  I appreciate the feedback so, so much.  You'll be pretty pleased with the next update coming tonight (hopefully), in which the room's size and layout adapts to match your roomscale.  I also am aware of the issues with the buttons, and am working through a solution; the biggest problem is that the buttons are all physics-based, and that tends to feel odd when you don't actually have the feedback of physically pressing a button.  Next version works on that by improving collision-detection, but I'm also looking into a more technical solution for the future.

Better roomscale options are coming this weekend!  I'm working on the cameras; I do want them to be a little difficult to control, like I want the player to need to use two hands, but I am also making the buttons bigger and easier to press and hold down.   And I'm definitely working on the jumpscares!

Next release will include the ability to dynamically resize the room on startup; it will adjust itself to fit your current calibrated play area, and can be further tweaked to get the monitors and buttons in just the right spot.

I am actually about to upload a version with a setup menu that lets you fix that.  Should help for now, although in the future I'd really like to make the security room resize itself to fit any size play area.

Night 2 is gonna be rough if you can't reach the security monitor; I'll try to whip up a V0.2.1 that has some roomscale options, I sometimes take for granted how lucky I am to have a pretty spacious setup.

Excellent, glad to hear it!  Incidentally... Night 2 will be out very, very soon.

Please post it here if you do!

(1 edit)

I'm pretty new to this, and there aren't many people available in my area to help me test this thing, so: if you download and play my game, please leave me some feedback!  Does it work?  Does it crash?  Does it run like crap?  Are there gameplay quirks that you hate?  Are there things you love and want to see more of?  Let me know!

I will be attempting to update this demo on a regular basis, real-life-permitting, so keep an eye out for future versions!